2. The First 21st Century Vampires
Just as the new Iron Man has broken the mould constricting the superhero archetype, True Blood’s vampires offer a compelling commentary on our rapidly changing present through their own, archly extrahuman relationship to it. (MetaFilter gave it love, too.)
4. Your Life Is A Transmedia Experience
“Transmedia” has become the new buzzword for multi-platform narratives, but in the digital age, transmedia isn’t just how we consume entertainment narratives, it’s how we experience the narrative of our lives. This post later became the basis for a panel with me, Marta Kagan, and Jan Libby, at the FutureM conference in Boston.
5. How To Stand In the Face of Powerlessness For A New Generation As a generation, mine has not known powerlessness. We’ve had so little practice at facing situations where we couldn’t just do something; at fighting them, at living through them. The Deepwater Horizon oil spill is my generation’s unfortunate turn to figure out how to stand in the face of powerlessness.
Honorable mention:
The Glitch Mob Drops The New-Tron Bomb
This happened so late in the year that it didn’t quite have time to catch up, but my idea for a Tron:Legacy remix video scored to The Glitch Mob’s music and edited by Khameleon808 is still the 7th most popular thing that happened on Social-Creature in 2010. (It even got into Wired.com.)
Ps. Thanks to Boston Innovation for naming me one of “Five Fresh Faces Leading Boston’s Creative Revolution.” Though I seem to be splitting my time between Boston and LA the past couple of years, (I wish Facebook would let you put “It’s complicated” under “Current city”), it is, of course, an honor to play even a little part in any Boston-based revolution.
Ever since Apple started putting a lowercase i in front of its products, their advertisements have been known for basically two things — articulating a visceral, transcendent grace inherent within the Mac product experience:
Which is why the iPad ads — with their exaggeratedly simplistic gestures, their induced first-person perspective, (the people in the photos always seem to be seated in some awkward position in order to give us, the viewers, the perspective of being the “user” in the image), and above all, the blatantly basic depiction of the product experience — just don’t quite fit with the image of what an Apple ad is supposed to be.
If these ads seem like a departure, it’s because they are.
In the 60′s, Everett Rogers broke down the process by which trends, products, and ideas proliferate through culture. There are five basic types of adopter personas in his diffusion of innovation theory:
Innovators are the first to adopt an innovation. They are, by defualt, risk-takers since being on the front lines means they are likely to adopt a technology or an idea which may ultimately fail. Early Adopters are the second fastest category to adopt an innovation. They’re more discrete in their adoption choice than Innovators, but have the highest degree of opinion leadership among the other adopter categories. Individuals in the Early Majority adopt an innovation after having let the Innovators and Early adopters do product-testing for them. The Late Majority approaches an innovation with a high degree of skepticism, and after the majority of society has already adopted the innovation first. And finally, Laggards are the last to get on board with a new innovation. These individuals typically have an aversion to change-agents, tend to be advanced in age, and to be focused on “traditions.”
“The one topic we’ve considered and debated at Nintendo for a very long time is, Why do people who don’t play video games not play them?” [Nintendo president Satoru] Iwata has been asking himself, and his employees, that question for the past five years. And what Iwata has noticed is something that most gamers have long ago forgotten: to nongamers, video games are really hard. Like hard as in homework.
The key to the Wii’s success is that it made gaming simple, broadly accessible, and inherently intuitive. Later that year, AdAge wrote that the Wii’s popularity is “part of a growing phenomenon that’s overhauling the video-gaming industry…. Video gaming is beginning to transcend the solitary boy-in-the-basement stereotype with a new generation of gamers including women, older people and younger children.”
Anyone who has bought, or even used, an iPhone at some point during the three years since the first iteration was released, already understands what the iPad is all about without any help from an ad. Indeed, Apple has done such a good job of making ads aimed at early adopters for the past decade, they no longer need to. An ad is not going to make a difference in whether someone on the left-hand side of Apple’s adopter bell-curve buys an iPad or not. Instead, these ads are targeted straight at the people on the downhill slope.
While overall social networking use by online American adults has grown from 35% in 2008 to 61% in 2010, the increase is even more dramatic among older adults. The rate of online social networking approximately quadrupled among Older Boomers (9% to 43%) and the GI Generation (4% to 16%).
Of course, Millennials still have a healthy lead among all age groups in social network use, with 83% of online adults from 18-33 engaging in social networking, but grandma and grandpa are just catching up. Particularly grandma. Last year, the fastest growing demographic on Facebook was women over 55.
Unlike the Apple ads we’ve become accustomed to in the 2000’s, these iPad ads are no longer touting the product’s “higher resolution experience” to digital natives. That is, they are not emphasizing the ephemeral or smugly superior subtleties that are inaccessible to anyone who does not intuitively “get it.” These ads are, instead, paring the experience down to be as unintimidating as possible. Not only is the iPad a completely new way to experience personal computing, it is as effortless to use this technology, the ads say to you, the viewer, as if you were, yourself, a digital native.
Sorry, it’s a spoof. Someone has taken an old Jordan Nike commercial, “Maybe You Should Rise,” and mashed it with LeBron’s “What Should I Do?”, with pretty good results. But Sun-Sentinel Miami Heat beat reporter Ira Winderman confirms that it’s a forgery in this tweet.
Guns N’ Roses backstage at the Stardust – Los Angeles, 1985 / Image: Reckless Road
Some friends came through town on tour, and sitting around in the dressing room backstage at House of Blues during the opening act, we started talking about the most epic-est, rock-‘n’-rollingest backstages we wished we could have gotten to been a part of. Guns N’ Roses, Mötley Crüe, The Rolling Stones. You know, the usual acts that had come to represent the platonic ideal of the Rock Star. This conversation was instigated by an admission from the main act himself about how boring it was backstage. Thinking back on the venues and the bands I’ve worked with, and even the vaudeville circus I used to manage, it occurred to me that (aside from a few exceptions working with music festivals — notably, on the production rather than the performance side — which only served to prove the rule) almost all the backstages I’ve ever been in were basically boring. Sure, there was always the inevitable adrenaline of last-minute chaos and ego trips and personality clashes and whatnot, but the debauched excess of the truly rock ‘n’ roll antics of yore? Even the folks on the tour, who would, that night, go on to rock the faces off twelve hundred screaming fans, noticed that all the examples of the epitomized backstages we were listing off had had their heyday before we were even old enough to get into any of their shows. This was not what MTV (back when MTV, actually stood for Music Television) or even Vice Magazine had promised us backstage would be like when we grew up. It looked increasingly less like the photo above.
It looked a lot more like this:
Mike Gallagher of the band Isis, backstage at the Trocadero – Philadelphia, 2007 / Image: Markphoto.net
And that’s when it dawned on me: the Internet had killed the rock star.
Well, first off, is there anything the Internet hasn’t already killed yet? Back in May, The Atlantic featured a piece about the Internet’s ongoing assassination of the music industry — a crime story a decade old now, but, like the JonBenét Ramsey of disruptive technology, undyingly over-covered. Other casualties in the Internet’s Edward Gorey-like murder spree have included music journalism, killed by mp3 blogs, pirate radio, killed by general redundancy, and even the mystique of the radio star (which, hadn’t video already confessed to killing like 30 years prior?) killed by too much exposure. At this point, to say the Internet’s done away with anything else when it comes to music is, admittedly, a cliché, but, nevertheless, I do think there’s one more, less-publicized casualty.
In an interview with NME earlier this year, Kasabian singer Tom Meighan was on to part of it:
It’s not like what it used to be like in rock ‘n’ roll. In the ’60s and ’70s you had the likes of David Bowie and Marc Bolan, and then in the ’80s you even had shit acts that were rock stars.
I think – especially in the last three or four years – the internet’s taken a stranglehold and killed off the myth of the rock star now. You know when you used to buy the records and there was the myth behind them? There’s too much on blogs now and I think it’s killed it off. Nobody’s surprised by an interview anymore or anything. It’s quite tragic.
There are so many rock stars writing these self pitying blogs and it’s not in the spirit of rock ‘n’ roll, it’s like ‘Wow, what rubbish’.
That’s the victim no one talks about when they’re focusing instead on how much money the RIAA’s member organizations are losing due to the Internet: the “spirit of rock ‘n’ roll.” Cuz you know what those acts in the 60’s and 70’s and 80’s and, to a large extent, the 90’s didn’t have backstage? Email. Or Facebook or Twitter. There were no urgent texts that needed immediate replies, no forums of endless fan comments to be compulsively monitored, no hundreds of images from the previous night’s show to be sorted through and uploaded, no online profiles for potentially competing or collaborating artists to be stalked, no blog posts that needed to be written, or livestreams set up. Hell, there weren’t even any cell phones with which to call anyone during those hours and hours on the tour bus. Not to mention any of the normal things that even non-rock stars do on their computers, like instant message with their friends or watch the entire last season of Mad Men. Millennials — the generation whose older members are now of rock star age — spend almost 10 hours a day online. Add to that the three morehours per day that Americans now spend using the web on their mobile phones, and then factor in the completely-absurd-even-to-this-millennial FOUR THOUSAND texts that the average (AVERAGE!!) teenager sends per month — that’s six texts every waking hour — and all of that compounds into a LOT of time that the typical touring act in 2010 is spending doing shit that simply wasn’t there to have been done back in the day. Before we all developed these new digital compulsions there used to be a lot more time for, and a lot fewer pressing distractions from, the analog ones, namely the sex + drugs that = the “spirit of rock ‘n’ roll.”
Of course, being a rock star back in the 20th century, you could also get away with a lot more than you can now. Your drug-addled, sex-addicted, minor-fucking ways were not gonna end up on Twitter three seconds after some groupie snapped a photo on her cell phone, let alone on TMZ. To a large extent, truly rock star behavior used to be a lot easier to contain. Now, there’s really no buffer. And that increasingly permeable line cuts in both directions. Much as self-pitying blog posts are a definite cramp in the rock ‘n’ roll style, so is not being able to avoid your hate mail. In the past, your handlers would have simply made sure you never saw it. Now, not only does it take some herculean willpower to avoid the known hubs of haterade — and rock stars aren’t famous for their self-restraint — but even for the most disciplined musicians, messages letting you know you suck are like online porn: one in three of us has ended up with it in our face even when we weren’t looking for it. It’s why Trent Reznor quit Twitter last year…. Twice. The first time around, Reznor posted the following on the Nine Inch Nails forum by way of explanation:
When Twitter made it’s way to my radar…. I decided to lower the curtain a bit and let you see more of my personality. I watched some of you get more engaged because you started to realize there’s a person (flaws and all) back there, and I watched some of you recoil in horror because I’m not what you projected on me. All expected. I’m not as concerned about “breaking” your idea of NIN at this point. It is what it is and I am what I am. The relationship between artist and fan is changing if you haven’t noticed, along with the way we consume and experience music and even communicate since the internet arrived.
….But some people exist to ruin it for others – and they are the ones who have nothing better to do with their time. Example: on nin.com, there’s 3-4 different people that each send me between 50 – 100 message per day of delusional, often threatening nonsense. We can delete them, but they just sign back up and start again. Yes, we are implementing several changes to address this, but the point is it quickly gets very old weeding through that stuff.
Rock ‘n’ roll has never been scared of confrontation, but in the past it’s always been in-person, and visceral. Being able to settle things with a fistfight or a blunt and / or glass object is incredibly more rock ‘n’ roll-y than this new equation:
Of course, it’s undeniable there are significant advantages that all this new technology has afforded artists as well. From those just starting out to the ones with Stadium Status, the Internet has put a lot of new tools and resources directly into artists’ hands, allowing them unprecedented control over their own careers and their relationship with their fans. But it also means that handling much of what a label was once responsible for — and even more that they still haven’t even figured out how to do — is now part of the job requirement of being a successful musician. You have to be an expert in marketing, branding, community strategy, and user engagement; knowing how to write code, the meaning of the term “information architecture,” and a good web designer also help. “Engaging your fans” the old fashioned way meant spraying them with champagne in the green room. Now, replying to messages on Facebook is your second job. A couple of decades ago you wouldn’t have had to be giving a shit about anything called a website; now you have to anticipate you’ll be redoing yours every few years just to keep up with the rapid pace of change on the web. A friend of mine who’s in a band that just finished a tour of the U.S. followed by Australia, told me in the wake of the band’s website redesign to incorporate the StageBloc platform, a process that spanned several months, “At the time, I didn’t think that working at an internet startup was going to be helpful to my music career.” Which also speaks to the kind of personality the evolution of rock ‘n’ roll is selecting for these days.
Think about the best concert you’ve seen in the past five years. You know what the band did after the show? They checked a bunch of email, sent a bunch of texts, possibly also a bunch of Tweets, and generally stared at screens for a while. Cracked.com’s list of the 7 Most Impossible Rock Stars to Deal With, which features the likes of DMX, Keith Moon, Iggy Pop, Nikki Sixx, Ozzy Osbourne, and Eric Clapton — all people who were wreaking havoc by the time they were my age — includes absolutely no one who is my age now. (And aren’t we, Millennials, supposed to be the over-entitled spoiled-brat “Generation Me”?) While the barrier to entry into rockstarhood may have never been as porous (getting discovered on YouTube, anyone?), the competition has arguably never been more intense. Just being a talented performer and charismatic entertainer is not enough anymore. The same tools that are giving artists more control are also saddling them with more responsibility. The business savvy and marketing aptitude that once made Madonna an anomalous success are now prerequisite just to stay in the game. You simply couldn’t keep up if you are the kind of mess that the emblematic rock stars who defined the term got to be. Or, perhaps, as Cracked suggests, all the drug addiction and general nihilism were so rampant among rock stars in the olden days “possibly because no one had invented the Internet yet, [and] they got bored.”
Of course, there’s still bands like Justice, whose trouble-making, euro-hipster decadence is entertaining enough for an hour-long tour documentary. But as you’ll realize if you watch the “A Cross The Universe” DVD, chronicling the band’s 2008 U.S. tour, the duo hardly spend time at their computers, aside from when they’re performing. And there’s no mystery why. The band doesn’t have a website, or Twitter. Their Facebook is a UGC Community Page created by fans. They basically just have a Myspace, which is maintained by their French label, Ed Banger Records. In a sense, Justice isn’t so much an exception as an appropriately ironic throwback. The documentary, hearkening back to when rock stars were legitimately so, effectively paints the laptop rocker duo in those nostalgically familiar colors.
There’s a reason that Aldous Snow — the rock ‘n’ roll MacGuffin played by Russell Brand in this summer’s Get Him To The Greek, the latest installment “From the Director of Forgetting Sarah Marshall and the Producer of Knocked Upand Superbad” — is referred to in the movie as “one of the last remaining rock stars.” When it comes to this 20th century Dionysian archetype, there really aren’t that many left. The Internet is making sure of it.
Remember a time when it seemed like the power of the new technologies suddenly at our fingertips was limitless? When lasers and floppy disks and modems were cutting-edge, and a whole slew of movies which took on the subject matter insisted that teenagers, especially, were capable of using these incomprehensible, futuristic phenomena to do things no one could even imagine? There’s 1982’s Tron, in which Jeff Bridges is a computer genius who hacks into an evil video game corporation and gets zapped inside the computer world, where he’s forced to participate in gladiatorial games; 1983’s War Games, in which Matthew Broderick is a high school kid who nearly starts World War III by hacking into a military computer; 1985’s Real Genius, in which Val Kilmer is a brilliant teenager who develops a laser for a class project and then has to stop it from being used as a government weapon, and another 1985 flick, John Hughes’s Weird Science, in which Anthony Michael Hall and Ilan Mitchell-Smith are two geeks desperately seeking popularity, who use a Memotech MTX 512 to create their ticket to the in-crowd: the perfect woman.
The consistent, underlying premise of all these movies was that technology is a new, unexplored frontier, and no one could really say for sure what it could — or couldn’t — do. There was the pervading sense that the new wave of personal computing had put the power to create monsters right at teenagers’ fingertips.
Now, the Internet, iPhones, the rise of “digital natives,” and nearly 30 years later, it seems our conception of the unpredictability of new technology still hasn’t really changed all that much, and neither has the sense that, inevitably, teenage geeks will use it to create preposterous monsters. Case in point: The Social Network.
Facemash is really where it all started. It was late at night. Mark was having a few drinks….He was a master hacker and he hacked into all of the computers at Harvard and took all of the pictures of all the girls on campus and created a “hot or not” website where you could judge which was the hottest girl at Harvard. And this ended up [getting] 20,000 hits in about an hour. It froze the computer systems at Harvard. And he nearly got kicked out of school. That really was the genesis of Facebook, because for the next couple of days he thought about it, and thought, you know, “What if girls could put their own pictures up, and then we’d go and say ‘Hi’ to them, or whatever,” and that’s where Facebook started.
If this story sounds familiar it’s because you’ve seen it before. 25 years before, in fact, as Gary and Wyatt hack into the Pentagon mainframe, create a computer program that synthesizes images, “input” a bunch of photos of girls, and the result is a runaway creation that takes on a life of its own and very quickly alters the course of its creators’ lives as well.
.
Cut to 2010, and the question in the Oingo Boingo song, “Weird Science,” which asks, “It’s my creation; is it real?” is no longer rhetorical. Computers are no longer the premise for teen science-fantasy farce, they are serious business.
It is about nerds. The kids who founded it — Mark Zuckerberg and his friend — were geeky, gawky kids, who were essentially trying to get laid…. And basically, these genius kids created the next generation in technology while trying to become part of the in-crowd.
Now, look at Gary and Wyatt:
Now, back to The Social Network:
In 1985, the most incredible thing anyone could conceive of a teenager creating on his computer was a woman. In 2010, it’s a billion-dollar company.
Though much of the history of Facebook is well documented, some of it in blog posts by Zuckerberg himself, the thing to keep in mind in the course of Mezrich’s book, and The Social Network movie, written by Aaron Sorkin, is that while many of the backstory’s supporting cast were interviewed, and directly participated in the recounting of this sordid tale of “sex, money, genius, and betrayal” that Facebook apparently is, the main character, Mark Zuckerberg, very deliberately, declined to be involved in any way. Mezrich himself freely acknowledges that it’s perfectly Zuckerberg’s right not to speak to someone that he doesn’t know, and, in the end, what really happened in some of the scenes he wrote in the story, only Mark really knows. Inevitably, some creative liberties had to be taken in the process of creating a book, and then a film, so, who’s to say where history ends and the weird science begins? Either way, we’re still telling the same story three decades later.