how not to use condoms

I know the Trojan “Evolve” Campaign has been going on for a while now, but just recently something occurred to me that I hadn’t quite realized about it before.

The campaign started out last June, with the premiere of a commercial featuring women being hit on by a bar full of anthropomorphized pigs. It’s only when one of the pigs finally shuffles off to the men’s room, and purchases a condom, that he is transformed into a hot guy, and returns to the girl he was chatting up to find that she’s now suddenly totally interested in him.

In addition to the ad, whose message at the end reads: “Evolve. Use a condom every time,” the campaign also includes a website, evolveoneevolveall.com, driven by celebrity and user-generated videos dealing with the subject of sexual health, the Trojan Evolve National Tour, a mobile, experiential campaign “Raising awareness and stimulating dialogue about America’s sexual health in towns and campuses across the country,” radio ads that deal with STDs as Christmas gifts (“How about Herpes? It’s the gift that keeps on giving.” / “Would you like Chlamydia wrapped?” / “No, I’ll give it to her unwrapped.”) and more. All of this, hinging on the word “Evolve.”

“Evolve is a wake-up call to change attitudes about using condoms and, on a larger scale, the way we think and talk about sexual health in this country,” said Jim Daniels, Trojan’s VP of marketing. As Andrew Adam Newman pointed out in the New York Times piece, “Pigs With Cellphones, but No Condoms,” the campaign is an evolution for Trojan itself:

While Mr. Daniels does not disparage the company’s double-entendre-heavy “Trojan Man” campaign from the 1990s or similar Trojan Tales Web site today, the tone of the company’s promotions is moving away from “Beavis and Butthead” and toward “Sex and the City.”

“The ‘Evolve’ ad does a nice job of being humorous, but it’s also a serious call to action,” Mr. Daniels said. “The pigs are a symbol of irresponsible sexual behavior, and are juxtaposed with the condom as a responsible symbol of respect for oneself and one’s partner.”

Newman suggest that “The perennial challenge for Trojan and its competitors is the perception that [condoms] are unpleasant to use.” But I think, for a company that, according to A. C. Nielsen Research, has 75 percent of the condom market (Durex is second with 15 percent, LifeStyles third with 9 percent), Trojan oughtta have really known better than that.

“Over the last few years conservative groups in President Bush’s support base have declared war on condoms,” wrote Nicholas D. Kristof, in an opinion piece, also in the New York Times:

I first noticed this campaign last year, when I began to get e-mails from evangelical Christians insisting that condoms have pores about 10 microns in diameter, while the AIDS virus measures only about 0.1 micron. This is junk science (electron microscopes haven’t found these pores), but the disinformation campaign turns out to be a far-reaching effort to discredit condoms, squelch any mention of them in schools and discourage their use abroad.

Then there are the radio spots in Texas: ”Condoms will not protect people from many sexually transmitted diseases.”

A report by Human Rights Watch quotes a Texas school official as saying: ”We don’t discuss condom use, except to say that condoms don’t work.”

Last month at an international conference in Bangkok, U.S. officials demanded the deletion of a recommendation for ”consistent condom use” to fight AIDS and sexual diseases. So what does this administration stand for? Inconsistent condom use?

Kristof was posing this question back in 2003, while he could still add, “So far President Bush has not fully signed on to the campaign against condoms, but there are alarming signs that he is clambering on board.”

In the now almost six years since, the very subject of contraception has become as politicized as abortion, and the emphasis on condoms’ ineffectiveness has become a standard component of Abstinence-Only sex education. (You knew about that, right?) It’s even begun to affect mass media. In a written response to Trojan about why they would not air the pigs-with-cell-phones ad, Fox (which had aired prior Trojan ads) said “Contraceptive advertising must stress health-related uses rather than the prevention of pregnancy.” CBS refused to air it, too, and didn’t even offer further comment. Meanwhile, as paid advertising for condoms is being turned away, in the past few months I’ve seen at least two TV shows where characters made a point of mentioning that condoms don’t work: Fringe, and The Practice–a show about DOCTORS for cryin’ out loud! (Clearly, “First do no harm” must not apply to the practice of TV medicine.)

As a teenager of the 90’s, I’ve never known a world where AIDS didn’t exist, and where condoms were anything but an unequivocal necessity for “safe sex” (also a 90’s-ism that seems to no longer be in use, replaced instead by the millennial “sexual health crisis”). Sure, no one was going around preaching that condoms are 100% fail-proof, but in the decade when Magic Johnson and Greg Louganis both came out as HIV-positive, I can’t imagine any TV program deliberately broadcasting (or being allowed to get away with it), the kind of message that says, “Condoms don’t work. So why bother using them at all?”

As of 2006 the birth rate among 15 to 19 year-olds in the United States has risen for the first time since 1991 (that was the year of Johnson’s announcement). While teenage sex rates have risen since 2001, condom use has dropped since 2003. In other words, more teenagers are having more sex, and using less and less condoms in the process. But then, Jamie Lynn Spears or Bristol Palin could have told you that.

And so it is we find ourselves in a situation where Church & Dwight—the consumer products company that owns Trojan—is taking on what should have been the responsibility of the Department of Health and Human Services. Teenage or not, the U.S. apparently has the highest rates of unintended pregnancy (three million per year) and sexually transmitted infections (19 million per year) of any Western nation. (What the fuck?!)

“Right now in the U.S. only one in four sex acts involves using a condom,” Says Daniels. “Our goal is to dramatically increase use.” Then what in God’s name convinced the Kaplan Thaler Group, the New York advertising agency that created the “Evolve” campaign, that aligning condoms with evolution was the way to go about achieving this?

Cuz here’s the thing: The majority of Americans do not believe in evolution!

http://graphics8.nytimes.com/images/2007/06/18/business/media/18adcol.600.jpg

(CRAP!)

In fact, according to 2006 research in Science Magazine, out of 33 European countries where peolpe were asked to respond “true”, “false”, or “whuuuu?” to the statement: “Human beings, as we know them, developed from earlier species of animals,” the only country that scored lower on belief in evolution than the US is Turkey (Also what the fuck?!)

Disturbing as this unfortunate reality may be, this is the contemporary American Landscape, and pushing Trojan as “Helping America evolve, one condom at a time,” in the face of it, seems ludicrous.

Hell, why not just call the campaign “Darwin’s theory of contraception,” while you’re at it?

The biggest threat to condoms is not the perception that they don’t feel good. It’s not even condom fatigue. The biggest threat to condoms is the Christian Right’s propaganda that they don’t work, and the government’s, and much of media’s, wholehearted complicity. And it’s the same people who are waging a war on contraception that don’t like Evolution either. I don’t know about the ultimate impact that the Evolve campaign is effecting (or not), but in my view, if, as Daniels says, Trojan’s focus is on growing the market beyond the–pardon the irony here–already converted, and getting more people to use condoms, I think a completely different slogan/campaign theme would be the way to go.

    



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“i’m a PC. and a human being.”

Have you ever been in a meeting where everyone in the room is using a Mac except one person? Ever notice what happens when suddenly everyone starts to get on that person’s case about the fact that he’s the only one not on a Mac?

I have, and it kinda looked a little bit like this…

http://graphics8.nytimes.com/images/2008/09/18/business/18adco2.600.jpg

That’s a still from the latest ads developed by Crispin Porter & Bogusky in Microsoft’s new campaign to–essentially–regain control of their identity, and it’s a pretty accurate depiction of how I’ve seen that PC-in-a-room-full-of-Macs situation play out. (Clearly, it must not be an isolated incident). In the ad, when the diver flips the white board over, the other side reads, “And I’m Kinda Scared.”

Now, I’m a Mac now, but the computer I had before this one was a PC. I’m just as comfortable using either, and I’ve got Microsoft programs running on this computer right now. I could even get a Mac that comes with the option of running Windows, anyway, if I want, so even though I’m a Mac user, I clearly don’t see my identification with the brand in terms like this–

But many clearly do. And perhaps nothing has helped to articulate the contemporary Mac superiority complex quite like those Mac Vs. PC ads. In the iconic spots created by TBWA/Media Arts Lab, which began in 2006 and new iterations are still being developed now, a casually-dressed, attractive, 20-something guy introduces himself as “Hello, I’m a Mac…” while an older, slightly overweight guy, wearing glasses and a cheap lookin’ suit-and-tie combo introduces himself as “… And I’m a PC.” The two then act out little vignettes against a stark white background in which the capabilities and attributes of “Mac” and “PC” are compared. Often the spots end up presenting various legitimate PC shortcomings in an entertaining, glib way, but just as often the focus is on the two machine-characters’ personalities, and the feature comparison ends up being almost beside the point. Mac is always self-assured and easy-going. PC is resentful and awkward. The great success of these ads,

Mac vs PC

The subtext of these ads, which has also become the subtext of the Mac user community, is that this isn’t just a tool for enabling a certain kind of lifestyle, it’s a badge of it. A Mac isn’t just about helping you BE creative, it MEANS you are creative. A PC, on the other hand, means you are a stiff, unimaginative, frustrated tool, overly concerned with work, and incapable of doing anything interesting. At least not as good as a Mac can. Oh, and furthermore, if you’re  a PC user, then you may as well know that this is what other people are thinking about you, too.

Personally, I’ve always been completely impressed that Mac has been able to brand a conformist white box into a symbol of creative and individual expression. But the idea is that your white box gives you entry into a whole network of other creative individuals, (just like you), and it’s that community association that bestows identity. A good friend of mine, who is a fashion designer, belly-dancer, serial entrepreneur, and has more tattoos and crazy hairstyles than the majority of the creative class, is a dedicated PC, and one of the major reasons for her choice is that she finds the idea inherent in a Mac–that you need this thing in order to express that you’re “hip”–to be a huge turnoff. A Mac doesn’t just bestow hipness to its users, it kind of subsumes it from them too. Perhaps she’s wary of this kind of  accessory watering down or co-opting her own particular kind of hip. Either way, she says she feels like no one else has this line of thinking. It’s a turnoff  “Only only to me,” She says, “I think PCs are just fine, and a lot more bang for your buck,” but everyone else she knows seems to have no problem with this aspect of their Macs.

It’s to let people like her know that there’s more of their kind out there, and to establish that their computers can, in fact, represent their creative, dynamic, interesting identities, that CPB took the direction they did with the new Microsoft ads.

Here’s one. You should watch it before reading further:

I think what’s really interesting here is that the ads say NOTHING about the product, or the features, or anything technical whatsoever. The sole purpose of the ad is to explore the diversity of PC users. I’m trying to think of another example of an entity trying to redefine its own identity by working to undo the stereotype of its “fans,” and I can’t think of one. (Anyone got one?) It’s pretty intense.

In a post titled, “Huh. Those Mac Ads Aren’t As Funny Any More,” Michael Arrington wrote:

Those Microsoft commercials aren’t particularly engaging, and they don’t make me want to go out and buy a copy of Vista. But what they do is show lots of fascinating people saying that they use PCs. They highlight the fact that many people may be somewhat offended by the idea that they can’t be interesting or cool if they don’t use a Mac.

Suddenly, Apple looks a little elitist. I mean, they were elitist before, but in a way that made you want to be a part of the club. Now, they just seem a little snobby.

If that’s what Microsoft and their pushing clients to the edge advertising agency Crispin Porter + Bogusky were aiming for, it’s brilliant.

According to the New York Times, CPB “Relishes efforts to transform perceived negatives into positives.” (See also announcing the onset of an “SUV Backlash” to help promote the US launch of the Mini Cooper–before any such backlash had yet begun at all, positioning the Mini’s uber-compactness as an alternative to the gas-guzzling hegemony.)

More from the New York Times:

Apple executives have been “using a lot of their money to de-position our brand and tell people what we stand for,” said David Webster, general manager for brand marketing at Microsoft in Redmond, Wash.

“They’ve made a caricature out of the PC,” he added, which was unacceptable because “you always want to own your own story.”

The campaign illustrates “a strong desire” among Microsoft managers “to take back that narrative,” Mr. Webster said, and “have a conversation about the real PC.”

The celebration of PC users is intended to show them “connected to this community,” added [Rob Reilly, partner and co-executive creative director at Crispin Porter], “of people who are creative, who are passionate.”

Every single person featured in this ad is somehow compelling and enigmatic. Perhaps it’s because they’re all so different. You have no idea who is coming next. They challenge not only the expectations of who a PC is, but the assumption that you’re supposed know everything about who someone is just based on the kind of computer brand they use. (Talk about “Think Different,” huh?) If the Mac community is “alternative,” the one depicted in the Microsoft ad is global. If the Mac community is elitist, this one is accepting. Beyond “creative and passionate,” this community has a real sense humanity. It’s worldly and smart and open-minded and profoundly diverse. It’s approachable and philosophical. A community that’s out to change the world, and enjoy the world; a community that’s what the world might look like if everyone in it got along. And regardless of whether you’re a Mac or a PC…what kind of progressive human being (not a human doing, or a human thinking) wouldn’t want to be a part of a community like that?

The next time I need a new computer, maybe it’ll be a Mac, and maybe it’ll be a PC, but either way, I find it comforting and heartening to know that this is the kind of community a company like Microsoft sees–and wants the rest of us to see–as its own ideal.

    



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late-adopter strategy

like a true teenage product of the 90’s i blame video games.

last week i caught the tail end of an npr bit about the nintendo wii which mentioned that the console was currently outselling both sony’s playstation and microsoft’s xbox combined. the explanation for this seems to be that because of its uniquely simple controller the wii is able to appeal to a much broader audience than the other more complicated consoles. the implications of that on the dynamics of adoption is what’s inspired this recent investigation on the subject.

about a year and a half ago i was busily dashing all over L.A. on a quest for sneakerheads. while scouring undefeated, kicks, sportieLA, kendo, greyone, and generally cruising melrose ave. like a freakin pimp (in the traditional sense of the word), i was actually on a black ops consumer insight mission. i was working with an agency that was preparing to pitch pony, and so we wanted to glean from these kicks connoisseurs info on the current state of shoedom. now, sneakerheads are folks with an average of like, oh…. say 80-180 pairs of sneakers (i don’t know if maybe you do, but i don’t think i own 180 pairs of anything), and i was on a quest to find these experts and offer them the opportunity to get to talk about their #1 favorite subject: shoez.

yet uniquely suited to aiding and abetting the process of marketing research with their undisputed ability to distill meaningful patterns out of that which to the layperson is just chaos, though they may be, these kinds of experts hanging out on the knuckles of the s-curve arm have a very obvious shortcoming. that very same expertise skews their particular perspective. these VERY early adopters, who get up while all the rest of us are still sleeping, typically represent a demographic whose expectations and predispositions are colored by the standards of what kathy sierra calls the “higher resolution experience,” an experience that by its very eliteness does not translate to the majority.

from sierra’s keynote speech at sxsw this year:

“For example, some of you may be going to the music festival [portion of sxsw]. There may be some of you who are going to get laid or for beer. Some of you may actually understand something about the kind of music, and you may have some deep appreciation for some aspects of the music. You’ll hear different notes; you’ll hear more notes; you’ll hear things the rest of us don’t hear. I’m not a music expert, but I have a little bit of experience with mixing boards, so it kinda sucks, because I’ll go to a concert, and I’ll be like, “Oh, if I could just get my hands on those faders”– so it’s a little bit of a higher-resolution experience for me.”

the funny thing is that only an expert would even TALK about the “higher resolution experience.” everyone else doesn’t have any clue that such a concept even exists or what the hell it means. so think about what that implies about the resonance of a campaign (or product) that stringently emphasizes the “higher resolution experience.” there is a whole population of people that aren’t simply “not going to get it,” but rather what they ARE going to get is the message that “this here is not for me.”

which brings us back to the subject of the wii.

before the wii, the video game industry had become mired in a sort of stagnation. newer consoles were coming out, but there was nothing actually new emerging at all (guitar-hero not withstanding for the moment). as each iteration seemed to only up the complexity (i.e “resolution”), of the same sort of staid video game experience, their appeal was becoming more and more narrowed.

from an article in TIME last may on the eve of the wii release:

“The one topic we’ve considered and debated at Nintendo for a very long time is, Why do people who don’t play video games not play them?” [Nintendo president Satoru] Iwata has been asking himself, and his employees, that question for the past five years. And what Iwata has noticed is something that most gamers have long ago forgotten: to nongamers, video games are really hard. Like hard as in homework.

not only were novice users turned off by the intimidating (read: not fun) learning curve, but this wasn’t so good even for the people who could see the hi-res stuff, as many hardcore gamers were getting bored by the substitution of complicatedness for innovativeness.

and then along comes the wii to breathe simple, accessible, fun, new life into the world of the video game console.

Nintendo has grasped [an] important notion that [has] eluded its competitors. Don’t listen to your customers. The hard-core gaming community is extremely vocal–they blog a lot–but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. “[Wii] was unimaginable for them,” Iwata says. “And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them.”

and you also can’t necessarily rely on them to show you how to appeal to new KINDS of customers. particularly, customers at a different point on the adoption curve. a year after that time article came out, advertising age reports that the wii’s popularity is “part of a growing phenomenon that’s overhauling the video-gaming industry…. Video gaming is beginning to transcend the solitary boy-in-the-basement stereotype with a new generation of gamers including women, older people and younger children who want to play in a more social atmosphere.” (like, who knew, right?)

by deliberately pursuing a strategy to appeal to the majority, nintendo not only managed to bypass the bottleneck at the left elbow of the gamer bell-curve, but, in fact, to actually expand the very scope of what is a “gamer” identity.

another great example of this is what lexus did in the process of developing the strategy for their certified pre-owned (CPO) car program. CPO cars offer an array of late model, low-mileage vehicles, passing or meeting stringent manufacturer’s inspections, and backed by manufacturers’ warranties.

initially the auto industry lumped CPO customers in with the used car buyers, until a whole lot of research revealed that CPO vehicles actually appeal to their own unique kind of luxury car consumer, a demo that exists in a distinct category between “new” and “used.”

from the book Using Market Research to Create Effective Advertising:
(das what the man said)

The auto industry approach to marketing CPO vehicles was completely discordant with the consumers’ real needs and shopping patterns…..

People interested in a CPO vehicle begin with a consideration of what brands and models are right for them. Status, image, and the more emotional elements of a car purchase are at play. Pricing and budgeting decisions, which drive the used-car buyers’ purchase process from the beginning, do not factor into the CPO car buyers’ process until much later.

These findings were critical in leading Lexus and Team-One to the conclusion that CPO buyers actually mirror new car buyers’ shopping patterns and behaviors, rather than used car ones.

much like nintendo’s strategy with the wii, by focusing on the particular needs of consumers that exist beyond the early adopters Lexus’s CPO strategy expanded not only their understanding of their own brand’s adoption, but the scope of the entire class of luxury car consumers.

an interesting thing to also mention here is that while the wii has gained huge popularity in the majority, it has likewise engaged the curiosity and the desire for something new and fresh from seasoned gamers. likewise the success of lexus’s CPO campaign is no doubt an added incentive to the new car purchasers’ in the sense of increased security about the car’s resale value.

rather than a strategy developed to appeal to early adopters with the expectation that it will eventually transcend to everyone else, these are two examples that represent an approach that appeals directly to groups situated further along the adoption curve. distinct and viable markets do indeed exist beyond the early adopter, and not every strategy can or needs to be designed to specifically suit that one first group. understanding the differing needs and tastes of consumers along the various stages of the adoption curve, and developing strategies to address these groups’ expectations in targeted, relevant ways is key.

    



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rebranding enlightenment

in light of the previous post, a friend suggested i redevelop the ad for the enlightenment card to make it more relevant to a consumer identity that would actually find the product appealing.

i only had five minutes tho, so here’s the best i can do:

enlightened.jpg

    



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