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		<title>Bret Easton Ellis Talks About Transmedia</title>
		<link>http://social-creature.com/bret-easton-ellis-talks-about-transmedia</link>
		<comments>http://social-creature.com/bret-easton-ellis-talks-about-transmedia#comments</comments>
		<pubDate>Mon, 26 Jul 2010 17:10:27 +0000</pubDate>
		<dc:creator>jenks</dc:creator>
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		<guid isPermaLink="false">http://social-creature.com/?p=3268</guid>
		<description><![CDATA[Image: Jordan Chesney
I wrote a post recently about how Your Life Is A Transmedia Experience, which included the example of Bret Easton Ellis&#8217;s latest novel, Imperial Bedrooms, the 25-years-later sequel to his debut, Less  Than Zero, which creates a sort of closed-circuit loop by bringing both the original novel as well as the 1987 [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-3269 aligncenter" title="disappearhere" src="http://social-creature.com/wp-content/uploads/2010/07/disappearhere.jpg" alt="disappearhere" width="550" height="435" />Image: Jordan Chesney</p>
<p>I wrote a post recently about how <a href="http://social-creature.com/your-life-is-a-transmedia-experience">Your Life Is A Transmedia Experience</a>, which included the example of Bret Easton Ellis&#8217;s latest novel, <a href="http://www.amazon.com/Imperial-Bedrooms-Bret-Easton-Ellis/dp/0307266109/?tag=socialcreatur-20"><em>Imperial Bedrooms</em></a>, the 25-years-later sequel to his debut, <em><a href="http://www.amazon.com/Less-Than-Zero-Easton-Ellis/dp/0679781498/?tag=socialcreatur-20">Less  Than Zero</a>,</em> which creates a sort of closed-circuit loop by bringing both the original novel as well as the <a href="http://en.wikipedia.org/wiki/Less_Than_Zero_%28film%29">1987 movie</a> based on it into existence within the world of the book. By <a href="http://social-creature.com/your-life-is-a-transmedia-experience">detailing his characters&#8217; reactions</a> to the original, darkly disturbing novel depicting their lives, and then to its sanitized film adaptation, Ellis effectively creates a narrative world that extends, and can be experienced across these multiple media formats, each one adding its own element to the complete story. There is, currently, an emergence of popular entertainment specifically designed to be transmedia experiences, <a href="http://social-creature.com/your-lifestyle-is-an-alternate-reality-game">to jump from platform to platform, and, in the process, intertwine the real world with the fictional</a>, but Ellis, who became a published author when he was still in college, has long maintained that, for him, a novel is just a novel, approached and developed according to the dictates of its own medium. Nevertheless, Ellis has always had a penchant for referencing actual pop culture &#8212; movies, music, fashion, celebrities, night clubs, etc. &#8212; within his stories. It&#8217;s pretty much his trademark. His work has, all along, incorporated multiple other media into its fictional world, and, in turn, become an indelible part of the popular  culture on which it comments.</p>
<p>In this <a href="http://bigthink.com/breteastonellis">fantastic interview on  BigThink.com</a>, Ellis muses about the possibilities for the future of fiction in the digital age and touches on what is, essentially, transmedia storytelling. It could, he says, &#8220;even possibly re-energize my faith in fiction.&#8221;</p>
<p>Have a listen. It&#8217;s great stuff:</p>
<p><center><script src="http://video.bigthink.com/player.js?embedCode=FseW9rMToPam37v8kaNuAFUcYHjHn9HM&#038;deepLinkEmbedCode=FseW9rMToPam37v8kaNuAFUcYHjHn9HM"></script></center></p>
<p><span style="color: #ffffff;">.</span><br />
Bonus: a fun clip of Ellis talking about schooling his publisher on how to function in the &#8220;<a href="http://nymag.com/arts/books/features/66447/"><span style="text-decoration: line-through;">post-empire</span></a>&#8220;&#8230; errr &#8230; in the <em>social media</em> age:</p>
<p><center><script src="http://video.bigthink.com/player.js?embedCode=FreW9rMTq3nbtA8tkqaT47HN-zCizhm5&#038;deepLinkEmbedCode=FreW9rMTq3nbtA8tkqaT47HN-zCizhm5"></script></center></p>



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		<title>Your Life Is A Transmedia Experience</title>
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		<pubDate>Tue, 25 May 2010 16:19:11 +0000</pubDate>
		<dc:creator>jenks</dc:creator>
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		<guid isPermaLink="false">http://social-creature.com/?p=2778</guid>
		<description><![CDATA[ 
A year ago I wrote a piece called &#8220;Your Lifestyle Is An Alternate Reality Game.&#8221; An ARG, for short, is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants’ ideas or actions. Lifestyle, I suggested, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><span style="color: #ffffff;"> </span><img class="aligncenter" title="transmedia" src="http://social-creature.com/wp-content/uploads/2010/05/transmedia-1024x735.png" alt="transmedia" width="550" height="395" /></p>
<p>A year ago I wrote a piece called &#8220;<a href="http://social-creature.com/your-lifestyle-is-an-alternate-reality-game">Your Lifestyle Is An Alternate Reality Game</a>.&#8221; An <a href="http://en.wikipedia.org/wiki/Alternate_reality_game">ARG</a>, for short, is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants’ ideas or actions. Lifestyle, I suggested, with its proscribed media content, its insider signifiers, its ever-evolving subcultural narrative, is the alternate reality game all of us in the modern world are already playing. Having grown up in the rave scene and then <a href="http://social-creature.com/about">produced nightlife events and music festivals for a decade</a> this similarity was instantly apparent. Since writing that post, I&#8217;ve actually seen pioneering ARG creators, Jordan Weisman and Sean Stewart, <a href="http://narrativedesign.org/2009/08/creators-of-transmedia-stories-html/" target="_blank">each</a>, <a href="http://www.youtube.com/watch?v=HnxVsVetrDI" target="_blank">individually</a> liken ARGs to a quintessential alternative culture / music festival experience: <a href="http://social-creature.com/taking-woodstock-trailer" target="_blank">Woodstock</a>. (<em>Called it!</em>)</p>
<p>This year, however, the new buzzword gaining popularity for this type of multi-platform narrative is &#8220;<a href="http://en.wikipedia.org/wiki/Transmedia_storytelling">transmedia</a>.&#8221; (On the schedule for the <a href="http://diydays.com/diydaysschedules/">New York DIY Days conference</a> a couple of months ago, the word &#8220;transmedia&#8221; appeared literally a dozen times in the descriptions for no less than 5 different sessions during the course of the 1-day event). And as the terminology becomes more encompassing &#8212; no longer strictly a gaming-specific thing &#8212; last year&#8217;s thesis needs an upgrade as well: In the digital age, transmedia isn&#8217;t just how we create lifestyle narratives, it&#8217;s how we experience the narrative of our lives.<br />
<span style="color: #ffffff;">.</span></p>
<p style="text-align: center;"><a href="http://twitter.com/BretEastonEllis/status/5515738695"><img title="clay" src="http://social-creature.com/wp-content/uploads/2010/05/clay1.png" alt="clay" width="500" height="265" /></a></p>
<p>In 1985, a student at Bennington College named Bret Easton Ellis published what would become a best-selling debut novel called <a href="http://www.amazon.com/Less-Than-Zero-Easton-Ellis/dp/0679781498/?tag=socialcreatur-20"><em>Less Than Zero</em></a>. It&#8217;s a story told in first person by a narrator named Clay, home for Christmas break from a fictional New England liberal arts college, as he wafts through L.A.&#8217;s endlessly dissolute desert of affluence, parties, rampant drug use, meaningless sex, and progressively increasing depravity. The book was so insidious and disturbing that by 1987, just two years after its publication, it was turned into an inevitably much less insidious and disturbing <a href="http://en.wikipedia.org/wiki/Less_Than_Zero_%28film%29">movie</a> starring Andrew McCarthy as Clay, Jami Gertz as his ex-girlfriend, Blair, and, notably, Robert Downey Jr. as Clay&#8217;s heroin-addicted best friend from high school, Julian, who&#8217;d turned to prostitution to pay off his drug debt. Now, 25 years and 5 novels (including <a href="http://www.amazon.com/Rules-Attraction-Bret-Easton-Ellis/?tag=socialcreatur-20"><em>The Rules of Attraction</em></a> and <a href="http://www.amazon.com/American-Psycho-Bret-Easton-Ellis/dp/0679735771/?tag=socialcreatur-20"><em>American Psycho</em></a>) later, Ellis&#8217;s newest book, <a href="http://www.amazon.com/Imperial-Bedrooms-Bret-Easton-Ellis/dp/0307266109/?tag=socialcreatur-20"><em>Imperial Bedrooms</em></a>, out June 15, catches up with Less Than Zero&#8217;s original cast of poster-children for morally vacant, excess-addled, existentially corrupted youth in present day, as they inhabit middle age. Once again, Clay is the narrator, once again, he&#8217;s just returned to Los Angeles after a semester-length absence, and the first thing Clay says &#8212; as classically laconic as his &#8220;People are afraid to merge on the freeways in Los Angeles&#8221; line that opened Less Than Zero two and a half decades earlier &#8212; is: &#8220;<a href="http://www.randomhouse.com/kvpa/eastonellis/#/excerpt">They had made a movie about us.</a>&#8221;</p>
<p style="text-align: center;"><img title="lessthan" src="http://social-creature.com/wp-content/uploads/2010/05/lessthan.jpg" alt="lessthan" width="500" height="677" /></p>
<p style="text-align: left;">
<blockquote><p>The movie was based on a book written by someone we knew. The book was a simple thing about four weeks in the city we grew up in and for the most part was an accurate portrayal. It was labeled fiction but only a few details had been altered and our names weren&#8217;t changed and there was nothing in it that hadn&#8217;t happened&#8230;.</p>
<p>[The author] wasn&#8217;t close to any of us&#8230; He was simply someone who floated through our lives and didn&#8217;t seem to care how flatly he perceived everyone or that he&#8217;d shared our secret failures with the world, showcasing the youthful indifference, the gleaming nihilism, glamorizing the horror of it all&#8230;.</p>
<p>I remember my trepidation about the movie began on a warm October night three weeks prior to its theatrical release, in a screening room on the 20th Century Fox lot. I was sitting between Trent Burroughs and Julian, who wasn&#8217;t clean yet and kept biting his nails, squirming in the plush black chair with anticipation&#8230;. The movie was very different from the book in that there was nothing from the book in the movie. Despite everything — all the pain I felt, the betrayal — I couldn&#8217;t help but recognize a truth while sitting in that screening room. In the book everything about me had happened. The book was something I simply couldn&#8217;t disavow. The book was blunt and had an honesty about it, whereas the movie was just a beautiful lie. (It was also a bummer: very colorful and busy but also grim and expensive, and it didn&#8217;t recoup its cost when released that November.) In the movie I was played by an actor who actually looked more like me than the character the author portrayed in the book: I wasn&#8217;t blond, I wasn&#8217;t tan, and neither was the actor. I also suddenly became the movie&#8217;s moral compass, spouting AA jargon, castigating everyone&#8217;s drug use and trying to save Julian. (&#8221;I&#8217;ll sell my car,&#8221; I warn the actor playing Julian&#8217;s dealer. &#8220;Whatever it takes.&#8221;) This was slightly less true of the adaptation of Blair&#8217;s character, played by a girl who actually seemed like she belonged in our group — jittery, sexually available, easily wounded. Julian became the sentimentalized version of himself, acted by a talented, sad-faced clown, who has an affair with Blair and then realizes he has to let her go because I was his best bud. &#8220;Be good to her,&#8221; Julian tells Clay. &#8220;She really deserves it.&#8221; The sheer hypocrisy of this scene must have made the author blanch. Smiling secretly to myself with perverse satisfaction when the actor delivered that line, I then glanced at Blair in the darkness of the screening room.</p>
<p>As the movie glided across the giant screen, restlessness began to reverberate in the hushed auditorium. The audience — the book&#8217;s actual cast — quickly realized what had happened. The reason the movie dropped everything that made the novel real was because there was no way the parents who ran the studio would ever expose their children in the same black light the book did. The movie was begging for our sympathy whereas the book didn&#8217;t give a shit. And attitudes about drugs and sex had shifted quickly from 1985 to 1987 (and a regime change at the studio didn&#8217;t help) so the source material — surprisingly conservative despite its surface immorality — had to be reshaped. The best way to look at the movie was as modern eighties noir — the cinematography was breathtaking — and I sighed as it kept streaming forward&#8230;. But the thing I remember most about that screening in October twenty years ago was the moment Julian grasped my hand that had gone numb on the armrest separating our seats. He did this because in the book Julian Wells lived but in the movie&#8217;s new scenario he had to die. He had to be punished for all of his sins. That&#8217;s what the movie demanded. (Later, as a screenwriter, I learned it&#8217;s what all movies demanded.) When this scene occurred, in the last ten minutes, Julian looked at me in the darkness, stunned. &#8220;I died,&#8221; he whispered. &#8220;They killed me off.&#8221; I waited a beat before sighing, &#8220;But you&#8217;re still here.&#8221; Julian turned back to the screen and soon the movie ended, the credits rolling over the palm trees as I (improbably) take Blair back to my college while Roy Orbison wails a song about how life fades away.</p>
<p>The real Julian Wells didn&#8217;t die in a cherry-red convertible, overdosing on a highway in Joshua Tree while a choir soared over the sound track. The real Julian Wells was murdered over twenty years later&#8230;.</p>
<p>I&#8217;d seen what had happened to him in another —  and very different — movie.</p></blockquote>
<p>Transmedia, as USC media studies professor Henry Jenkins describes in his book, <em><a title="Convergence Culture" href="http://www.amazon.com/Convergence-Culture-Where-Media-Collide/dp/0814742955/?tag=socialcreatur-20">Convergence       Culture</a>,</em> is storytelling that spans across multiple forms of media,  with each element expanding the viewer’s understanding of the story  world and creating a new “entry point” through which to become immersed  in it. Beyond Ellis&#8217;s sheer meta-mindfuckery (and the full, <a href="http://www.randomhouse.com/kvpa/eastonellis/#/excerpt" target="_blank">unabridged intro</a> is even moreso), by incorporating the existence of the Less Than Zero movie into <em>Imperial Bedrooms</em> &#8212; even detailing the various characters’ reactions to its  sanitized inconsistencies with the original novel &#8212; he&#8217;s effectively turned the film into something other than just the compromised adaptation it&#8217;s been for the past 23 years. It’s now a legitimate, if suitably ironic, “entry point” into the Less Than Zero world.</p>
<p>A couple of weeks ago, Jenkins wrote a post called &#8220;<a href="http://henryjenkins.org/2010/05/he-man_and_the_masters_of_tran.html">He-Man and the Masters of Transmedia</a>,&#8221; about another fictional world spawned from the 80&#8217;s which may have had a lasting affect on my generation:</p>
<blockquote><p>In many ways, <em>Masters of the Universe </em>was already a transmedia story, at least as much as the technology of the day would allow. He-Man not only appeared in the Filmation-produced cartoons but his story was extended into the mini comic books which came with each action figure, on the collector cards and sticker books and coloring books and kids books.</p>
<p><img class="left" title="review_motuc1_2" src="http://social-creature.com/wp-content/uploads/2010/05/review_motuc1_2.jpg" alt="review_motuc1_2" width="235" height="319" align="left" />Once they were removed from their packages, these toys could be mixed and matched to create new kinds of stories&#8230;.Kids would move from re-performing favorite stories or ritualizing conventional elements from the series to breaking with conventions and creating their own narratives.</p>
<p>I never understood the parents who feared such toys would stifle my son&#8217;s imagination because what I observed was very much the opposite &#8211; a child learning to appropriate and remix the materials of his culture.</p>
<p>When I speak to the 20 and 30 somethings who are leading the charge for transmedia storytelling, many of them have stories of childhood spent immersed in <em>Dungeons and Dragons</em> or <em>Star Wars</em>, playing with action figures or other franchise related toys, and my own suspicion has always been that such experiences shaped how they thought about stories.</p>
<p>From the beginning, they understood stories less in terms of plots than in terms of clusters of characters and in terms of world building. From the beginning they thought of stories as extending from the screen across platforms and into the physical realm.&#8221;</p></blockquote>
<p>It&#8217;s why the <a href="http://www.randomhouse.com/kvpa/eastonellis/#/home">website  for <em>Imperial Bedrooms</em></a> has a <a href="http://www.randomhouse.com/kvpa/eastonellis/ImperialBedroomsPlaylist.html">playlist  of songs &#8220;from the book&#8221;</a> featuring tracks by Randy Newton, Bat for Lashes, Duran Duran, The Fray, Bruce Springsteen, and others &#8212; music has always been a key element in Ellis&#8217;s fiction: <em>Less Than Zero</em> got its title from an Elvis Costello track, as does its sequel, and there are constant references to songs throughout his novels, cueing a soundtrack in your mind as you&#8217;re reading the story. (In fact, <a href="http://www.randomhouse.com/kvpa/eastonellis/#/extras">all of  Ellis’s books now have playlists</a>.) It&#8217;s why the Los Angeles Magazine website has an interactive <a href="http://lamag.com/multimedia/interactive/2010/imperialbedroom/">Google  map</a> of the locations featured in <em>Imperial Bedrooms</em> and it&#8217;s accompanied by <a href="http://lamag.com/latoZ/article.aspx?id=25479">Clay&#8217;s guide, in  his own words</a>, to these various haunts. It&#8217;s why Clay has ended up on <a href="http://www.facebook.com/profile.php?id=100000876394598">Facebook</a> and his profile photo &#8212; still bearing a decided resemblance to Andrew McCarthy &#8212; is also included with his city guide. Here, for instance, is <a href="http://lamag.com/latoZ/article.aspx?id=25479">Clay&#8217;s take</a> on Hollywood Forever Cemetery:</p>
<blockquote>
<div>
<p><img title="clay" src="http://social-creature.com/wp-content/uploads/2010/05/clay2.png" alt="clay" width="150" height="150" align="left" /></div>
<p>The most beautiful cemetery in Los Angeles. It’s behind the Paramount lot and it can be disorienting to walk off Gower Avenue into this lush, paradisiacal place. I remember going to movies there during the summer; <em>Psycho, The Muppet Movie, Carrie</em>. I was there last for a funeral where the only person I talked to was Blair.</p></blockquote>
<p>Meanwhile, in a different genre section of the bookstore, there&#8217;s yet another author blurring the lines between fiction, reality, media formats, you know, <em>the ushe</em>: <a href="http://en.wikipedia.org/wiki/Richard_Castle">Richard Castle</a>.</p>
<p style="text-align: center;"><img title="4028206663_9eb1a16914_b" src="http://social-creature.com/wp-content/uploads/2010/05/4028206663_9eb1a16914_b.jpg" alt="4028206663_9eb1a16914_b" width="400" height="529" /></p>
<p>OK, so, technically he&#8217;s a TV character played by Nathan Fillion on the ABC show, <em><a href="http://en.wikipedia.org/wiki/Castle_(TV_series)">Castle</a></em>, which follows the best-selling mystery writer and his unlikely partner, a tough, sexy, NYPD detective named Kate Beckett, as they solve Manhattan murders. The show&#8217;s first season story-arc saw the release of <em><a href="http://www.amazon.com/Heat-Wave-Nikki-Richard-Castle/dp/1401323820/?tag=socialcreatur-20">Heat Wave</a></em>, Castle&#8217;s new novel about (you know this) a tough, sexy, NYPD homicide detective named Nikki Heat, which also happens to be <a href="http://www.amazon.com/Heat-Wave-Nikki-Richard-Castle/dp/1401323820/?tag=socialcreatur-20">an <em>actual</em> Hyperion book</a>.</p>
<p style="text-align: center;"><img title="castle-beckett101909" src="http://social-creature.com/wp-content/uploads/2010/05/castle-beckett101909.jpg" alt="castle-beckett101909" width="400" height="239" /></p>
<p>Amazon&#8217;s <a href="http://www.amazon.com/Heat-Wave-Nikki-Richard-Castle/dp/1401323820/?tag=socialcreatur-20">product page for <em>Heat Wave</em></a> reads:</p>
<blockquote>
<h3>About the Author</h3>
<p><strong>Richard Castle</strong> is the author of numerous bestsellers,  including the critically acclaimed Derrick Storm series. His first  novel, <em>In a Hail of Bullets</em>, published while he was still in college, received the Nom DePlume Society&#8217;s prestigious Tom Straw Award for Mystery Literature. Castle currently lives in Manhattan with his daughter and mother, both of whom infuse his life with humor and inspiration.</p></blockquote>
<p>But Castle isn&#8217;t just on TV and bookshelves. Like any 21st century writer who knows what&#8217;s up, he&#8217;s also on <a href="http://twitter.com/writercastle">Twitter</a> &#8211;</p>
<p style="text-align: center;"><img title="Screen shot 2010-05-26 at 3.14.42 PM" src="http://social-creature.com/wp-content/uploads/2010/05/Screen-shot-2010-05-26-at-3.14.42-PM.png" alt="Screen shot 2010-05-26 at 3.14.42 PM" width="500" height="322" /></p>
<p>&#8211; posting updates to more than 28,000 followers on his writing progress (the <a href="http://www.amazon.com/Naked-Heat-Richard-Castle/dp/1401324029/?tag=socialcreatur-20">second book</a><a href="http://www.amazon.com/Naked-Heat-Richard-Castle/dp/1401324029/?tag=socialcreatur-20"> in the Nikki  Heat series</a> is due out in the Fall &#8212; &#8220;<a href="http://abc.go.com/shows/castle/naked-heat">Want to read the first chapter?</a>&#8220;), personal life (&#8221;<a href="http://twitter.com/WriteRCastle/status/12128414322">Found a button in one of my shoes this morning.  And another in a glass of water. Wonder where the other ones flew&#8230;.</a>&#8220;), and personally relevant current events (&#8221;<a href="http://twitter.com/WriteRCastle/status/15090325988">Dennis Hopper&#8230; iconoclast and patron of the arts&#8230; you will be missed</a>.&#8221;) You know, like how anyone who isn&#8217;t a fictional TV character would use Twitter.</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 4808px; width: 1px; height: 1px;">Imperial Bedrooms wasn&#8217;t designed to deliberately be a &#8220;transmedia narrative&#8221; &#8212; it&#8217;s just a novel, after all &#8212; but that doesn&#8217;t matter. It&#8217;s inevitable. Our lives are inundated with the use of digital platforms and social applications. We move from medium to medium effortlessly, and we expect the content and narratives we consume to travel the same way. Any world or characters we find compelling already exist beyond their original medium. It&#8217;s 2010. All media is transmedia. Deal with it. Rock &#8216;n roll.</div>
<p><em>Castle</em> has obviously been designed as a deliberate transmedia narrative, but <em>Imperial Bedrooms</em> wasn’t &#8212; it’s just a novel. Either way, it’s inevitable. The human brain has a natural affinity for narrative construction, and it&#8217;s incredibly channel agnostic. Once upon a  time, the Ancient Greeks heard thunder and believed it to be the sound  of Zeus’s thunderbolt. Today, our media formats are just more sophisticated. Our lives are inundated by digital technology, content  platforms, network applications &#8212; it&#8217;s not narratives that travel trans-media: we do. And we bring the stories along for the ride. It&#8217;s 2010. All media is transmedia. Deal with it. Rock &#8216;n&#8217; roll.</p>
<p>Like <a href="http://www.youtube.com/watch?v=HnxVsVetrDI">Sean Stewart says</a>:</p>
<blockquote><p>Your computer doesn&#8217;t care what the 19th century production mechanism for producing your entertainment was. Record, book, it doesn&#8217;t care. It&#8217;s all 1&#8217;s and 0&#8217;s to your computer. Video, music, pictures, text, and let&#8217;s not stop there, let&#8217;s include other things that you can now incorporate as part of your entertainment, like web-pages or searches or email or phone calls directly to your audience. Here&#8217;s a simple mnemonic: any way that human-kind has invented to lie to one another should be part of your storytelling toolkit.</p></blockquote>
<p>But fictional narratives aren&#8217;t what this toolkit is strictly limited to. As tech blogger Robert Scoble writes in his recent post, &#8220;<a href="http://scobleizer.com/2010/05/24/the-like-er-lie-economy/">The &#8216;like, er, lie&#8217; economy</a>&#8220;:</p>
<blockquote><p>The other day I found myself over at Yelp.com clicking “like” on a bunch of Half Moon Bay restaurants. After a while I noticed that I was only clicking “like” on restaurants that were cool, hip, high end, or had extraordinary experiences.</p>
<p>That’s cool. I’m sure you’re doing the same thing.</p>
<p>But then I started noticing that I wasn’t behaving with integrity. What I was presenting to you wasn’t reality.</p>
<p>See, I like McDonalds and Subway. But I wasn’t clicking like on those. Why not?</p>
<p>Because we want to present ourselves to other people the way we would like to have other people perceive us as.</p>
<p>I’d rather be seen as someone who eats salad at Pasta Moon than someone who eats a Big Mac at McDonalds.</p>
<p>This is the problem with likes and other explicit sharing systems. We lie and we lie our asses off.</p></blockquote>
<p>We are all storytellers now, all the authors of our own life stories (no big surprise, we&#8217;re taking some &#8220;creative liberties&#8221;). The array of media tools through which to &#8220;present ourselves&#8221; is already ubiquitous, and constantly expanding. Social networks, personal blogs, microblogs, digital cameras, location-based social applications &#8212; for some reason Time Magazine singled out <a href="http://foursquare.com/">Foursquare</a> as one of the <a href="http://www.time.com/time/specials/packages/article/0,28804,1991915_1991909_1991739,00.html">50 Worst Inventions</a> for being &#8220;just another tool tapping into <a href="../circus-has-come">a generation of narcissism</a>,&#8221; as if, inexplicably, it&#8217;s particularly worse than the cesspools of self-focus that are Facebook or Myspace. With every status update and photo upload and location check-in and &#8220;like&#8221; we click, we are producing an endless stream of new &#8220;entry points&#8221; into our personal narratives. And, in turn, like Ellis&#8217;s, aptly named, Clay, we are all shaped by the resultant  media  representations of our selves.  In the digital age, transmedia isn&#8217;t simply the default for how we experience entertainment, it is how we experience the story of our lives.</p>



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		<title>Social, Super-Sized</title>
		<link>http://social-creature.com/social-super-sized</link>
		<comments>http://social-creature.com/social-super-sized#comments</comments>
		<pubDate>Mon, 12 Apr 2010 19:40:49 +0000</pubDate>
		<dc:creator>jenks</dc:creator>
				<category><![CDATA[Interactive]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[clients]]></category>
		<category><![CDATA[coachella]]></category>
		<category><![CDATA[consumer insight]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience design]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[identity marketing]]></category>
		<category><![CDATA[massive social experiences]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[myth]]></category>
		<category><![CDATA[narcissism]]></category>
		<category><![CDATA[prophecy]]></category>
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		<guid isPermaLink="false">http://social-creature.com/?p=2532</guid>
		<description><![CDATA[
Aerial shot of the Coachella Arts &#38; Music Festival (photo: Jazmin Million)
.
&#8220;God is alone — but the devil, he is far from being alone; he sees a great deal of company;
he is legion.&#8221;
- Henry David Thoreau, &#8220;Solitude,&#8221; Walden,  1854

Standing on the field at Coachella 2008, the endless noise and heat like physical things pushing [...]]]></description>
			<content:encoded><![CDATA[<h6 style="text-align: center;"><img class="size-full wp-image-2539 alignnone" title="3522353676_52e28e4e41_b" src="http://social-creature.com/wp-content/uploads/2010/04/3522353676_52e28e4e41_b.jpeg" alt="3522353676_52e28e4e41_b" width="550" height="366" /><br />
Aerial shot of the Coachella Arts &amp; Music Festival (photo: <a style="color: #0063dc; text-decoration: underline;" href="http://www.flickr.com/photos/jazminmillion/"><strong>Jazmin Million</strong></a>)</h6>
<p><span style="color: #ffffff;">.</span></p>
<p style="text-align: center;">&#8220;God is alone — but the devil, he is far from being alone; he sees a great deal of company;<br />
he is legion.&#8221;<br />
- Henry David Thoreau, &#8220;Solitude,&#8221; <em>Walden</em>,  1854</p>
<p style="text-align: center;"><img src="http://www.webweaver.nu/clipart/img/web/bars/newrule.gif" alt="" /></p>
<p>Standing on the field at Coachella 2008, the endless noise and heat like physical things pushing and shoving in a mosh pit, the blast clouds of music spilling out from monolithic stacks of speakers across four hundred acres, the polo field crawling like an ant-farm with a hundred thousand bodies, it suddenly occurred to me that the only historical precedent for this sort of massive concentration of people and resources and infrastructure in one place at one time had to have been&#8230; war.</p>
<p>I&#8217;d only slept a few hours the previous night, been up since early enough to hear Prince&#8217;s sound-check as the score to the start of my workday, and looking through the 100+ degree Palm Sprigs haze that afternoon under the sweltering sky, I imagined ancient Greek or Roman or Macedonian battlegrounds and thought they might not have looked too different.</p>
<p style="text-align: center;"><img class="size-full wp-image-2541 alignnone" title="skan1-640" src="http://social-creature.com/wp-content/uploads/2010/04/skan1-640.jpeg" alt="skan1-640" width="500" height="375" /></p>
<p>In college I&#8217;d started throwing raves; at the turn of the millennium I was part of the promotions team at New York&#8217;s iconic Lunatarium, a 20-thousand square foot warehouse space in DUMBO dubbed &#8220;<a href="http://www.nytimes.com/2010/02/18/garden/18party.html?pagewanted=2">the studio 54 of the moveon.org crowd</a>&#8221; by the New York Times; by the mid-aughties I&#8217;d been the Online marketing Coordinator for House of Blues Concerts in Southern California, lead the social media strategy for Live Nation&#8217;s <a href="http://social-creature.com/street-scene-2007">Street Scene Music Festival</a> in San Diego, consulted on web strategy for the <a href="http://social-creature.com/bonnaroo-2008-site-launches">Bonnaroo Festival</a> in Tennessee, and at the moment of that heat-stroked revelation on the Empire Polo Field was the Marketing Director for an <a href="http://social-creature.com/the-do-lab-on-current">independent event creations company </a>which, in addition to Coachella, that summer would also work with the Rothbury Music Festival in Michigan, Optimus Alive Festival in Portugal, All Points West Festival in New York, the Virgin Music Festival in Baltimore, Electric Picnic in Ireland, and finish off the season with a stint at Burningman.</p>
<p>Needless to say, this wild proliferation and growth of massive music festivals over the past decade was something I&#8217;d noticed. Yet at the same time that I was in the front row seat at the concert industry, my career also overlapped with the ascension of social technology. At the time, already anachronistic phrases like &#8220;new media,&#8221; and &#8220;electronic marketing&#8221; were still being tossed about to describe my inevitable department. Just the year before, <a href="http://social-creature.com/passion-for-interaction">at SXSW Interactive 2007</a>, when Myspace was still king of the web and Facebook was just a college dorm and the newly-launched Twitter was yet to be anything but the geeks&#8217; private playground, there were still panels called things like, &#8220;<a href="http://www.readwriteweb.com/archives/sxsw_people_media.php">Why Marketers Need To Work With &#8216;People Media&#8217;</a>&#8220;. Hard to imagine now that just a few years ago, the term &#8220;Social Media&#8221; had barely entered the mainstream marketing lexicon. Witnessing the rise in demand for massive music festival experiences and the mass adoption of digital and social technologies, it occurred to me that these two seemingly disparate forces were not only gaining traction in tandem, they were, in fact, both part of a far lager and more meaningful societal shift.</p>
<p>&#8220;<a href="http://www.trendwatching.com/trends/10trends2010/#massmingling">Mass Mingling</a>&#8221; is what trendwatching.com called it, one of their &#8220;<a href="http://www.trendwatching.com/trends/10trends2010/">10 Crucial Consumer Trends For 2010</a>:&#8221;</p>
<blockquote><p>More people than ever will be living large parts of their lives online in 2010. Yet, those same people will also mingle, meet up, and congregate more often with other ‘warm bodies’ in the <em>offline world</em>. In fact, social media and mobile communications are fueling a MASS MINGLING that defies virtually every cliché about diminished human interaction in our ‘online era’.</p>
<p>So, forget (for now) a future in which the majority of consumers lose themselves in virtual worlds. Ironically the same technology that was once seen to be—and condemned for—turning entire generations into homebound gaming zombies and avatars, is now deployed to get people <em>out </em>of their homes.</p>
<p>Basically, the more people can get their hands on the right info, at home and on the go; the more they date and network and twitter and socialize online, the more likely they are to eventually meet up with friends and followers in the real world. Why? Because people actually enjoy interacting with other warm bodies, and will do so forever.</p></blockquote>
<p>At SXSW Interactive 2010, convincing marketers that they need social media would have been about as necessary as convincing them they live on a round planet. Attendance for Interactive grew by <a href="http://www.austin360.com/blogs/content/shared-gen/blogs/austin/digitalsavant/entries/2010/03/17/confirmed_sxsw.html">40% in the past year alone, and for the first time surpassed that of both the film and music portions of the festival</a>. This year, the hot new thing getting everyone&#8217;s panties in a twist was location-based social technologies like <a href="http://foursquare.com/">Foursquare</a> and <a href="http://gowalla.com/">G0walla</a>, which add a real-time, real-place dimension to social media. You&#8217;re not just keeping up with your friends&#8217; status updates or photo uploads anymore, you&#8217;re now actually aware of where they are in relation to you geographically &#8212; and perhaps it&#8217;s at the bar next door, which you may never have known otherwise, but now that you do, you can all meet up. Much of the appeal of these new location-based social applications is the alleviation &#8212; or perhaps the compulsive exacerbation &#8212; of <a href="http://www.urbandictionary.com/define.php?term=fomo">FOMO</a> (&#8221;fear of missing out&#8221;) on ever more potential social opportunities.</p>
<p>But what&#8217;s interesting to me in all this isn&#8217;t that, social creatures such as we are, we&#8217;re using yet more new technology to enable evolutionary imperatives &#8212; so, we&#8217;re using new gadgets to scratch the itch of 200,000-year-old human desires, and this is a new trend for 2010 why? &#8212; but rather that, much like music festivals themselves, our new social experiences seem to be happening at a consistently unprecedented scale. We are no longer content to have social experiences, we want bigger,  faster, louder, immediate, MASSIVE social experiences. The kind of resources that thousands of years ago would have been summoned for the purpose of defending an empire, and decades ago for a singular moment in the <a href="http://social-creature.com/taking-woodstock-trailer">Summer of Love</a>, are now routinely assembled every weekend of the annual music festival season.</p>
<p>In his essay in The Chronicle of Higher Education entitled &#8220;<a href="http://chronicle.com/article/The-End-of-Solitude/3708">The End of Solitude</a>,&#8221; former Yale professor William Deresiewicz writes:</p>
<blockquote><p>Technology is taking away our privacy and our  concentration, but it is also taking away our ability to be alone.  Though I shouldn&#8217;t say taking away. We are doing this to ourselves; we  are discarding these riches as fast as we can. I was told by one of her  older relatives that a teenager I know had sent 3,000 text messages one  recent month. That&#8217;s 100 a day, or about one every 10 waking minutes,  morning, noon, and night, weekdays and weekends, class time, lunch time,  homework time, and toothbrushing time. So on average, she&#8217;s never alone  for more than 10 minutes at once. Which means, she&#8217;s never alone.</p>
<p>I once asked my students about the place that solitude has in their  lives. One of them admitted that she finds the prospect of being alone  so unsettling that she&#8217;ll sit with a friend even when she has a paper to  write. Another said, why would anyone want to be alone?</p>
<p>There is an analogy, it seems to me, with the previous generation&#8217;s   experience of boredom. The two emotions, loneliness and boredom, are   closely allied. They are also both characteristically modern. The Oxford   English Dictionary&#8217;s earliest citations of either word, at least in  the  contemporary sense, date from the 19th century. But the   great age of boredom, I believe, came in with television, precisely   because television was designed to palliate that feeling. Boredom is not   a necessary consequence of having nothing to do, it is only the   negative experience of that state. Television, by obviating the need to   learn how to make use of one&#8217;s lack of occupation, precludes one from   ever discovering how to enjoy it. In fact, it renders that condition   fearsome, its prospect intolerable. You are terrified of being bored —   so you turn on the television.</p>
<p>So it is with the current generation&#8217;s experience of being alone. That   is precisely the recognition implicit in the idea of solitude, which is   to loneliness what idleness is to boredom. Loneliness is not the  absence  of company, it is grief over that absence. If boredom  is the great emotion of the TV generation, loneliness is the great  emotion of the Web generation.</p>
<p>Young people today seem to have no desire  for solitude, have never heard of it, can&#8217;t imagine why it would be  worth having. In fact, their use of technology — or to be fair, our use  of technology — seems to involve a constant effort to stave off the  possibility of solitude. As long ago  as 1952, Trilling wrote about &#8220;the modern fear of being cut off from the  social group even for a moment.&#8221; Now we have equipped ourselves with  the means to prevent that fear from ever being realized. Which does not  mean that we have put it to rest. Quite the contrary. Remember my  student, who couldn&#8217;t even write a paper by herself. <strong>The more we keep  aloneness at bay, the less are we able to deal with it and the more  terrifying it gets.</strong></p></blockquote>
<p>Which is why massive festivals have exploded like manic <a href="http://www.flickr.com/photos/paulpablopawel/2393918500/sizes/l/">Murakami mushrooms</a> after a radioactive rain. Having produced and marketed music festivals I am keenly aware that <a href="http://social-creature.com/from-pre-sale-to-walkup-music-festival-as-adoption-model">it&#8217;s not just the lineup that sells the ticket</a>. &#8220;The Internet is as powerful a machine for the production of  loneliness,&#8221; adds Deresiewicz, &#8220;as  television is for the manufacture of boredom.&#8221; The same technology that allows us to be more connected than ever before  imaginable, on its flip side, perhaps even simply through contrast, has increased our capacity for loneliness. We have built up a new tolerance level, and all we do is want more more more. Hence, the compulsion to feel a part of something, something massive, surrounded by hundreds of thousands of other people, all experiencing the same trending topic stream together as it scrolls by. Of course, it helps that adding music to the cocktail lends a self-transcending aspect to the experience &#8212; as does rolling or tripping or being stoned or drunk, which, lets face it, you probably are if you&#8217;re at a festival. Taking part in these massive social experiences has become a default rite of passage, an almost religious annual ceremony, and, perhaps, an addiction like any other, demanding we keep upping the dose at every tinge of the creeping withdrawal that is loneliness.</p>
<p>So, as the legions prepare to head to the Palm Desert this weekend to score a fix at the kickoff to the annual music festival season (the first of the 2010’s) that is Coachella, and as the rest of us, too, keep tap tap taping our QWERTY keys and touchscreens like pushing the air-bubbles out of a syringe, Deresiewicz reminds us: “We are not merely social beings. We are each also separate, each solitary, each alone in our own room, each miraculously our unique selves and mysteriously enclosed in that selfhood. No real excellence, personal or social, artistic, philosophical, scientific or moral, can arise without solitude. To remember this, to hold oneself apart from society, is to begin to think one’s way beyond it.”</p>



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		<title>Dewing it right</title>
		<link>http://social-creature.com/dewing-it-right</link>
		<comments>http://social-creature.com/dewing-it-right#comments</comments>
		<pubDate>Mon, 23 Nov 2009 21:18:59 +0000</pubDate>
		<dc:creator>jenks</dc:creator>
				<category><![CDATA[art]]></category>
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		<guid isPermaLink="false">http://social-creature.com/?p=2075</guid>
		<description><![CDATA[Writing about the aftermath of the public outcry against Tropicana’s packaging redesign earlier this year, which ultimately led to the OJ cartons reverting back to the original art, I mentioned Mountain Dew&#8217;s &#8220;Dewmocracy&#8221; campaign &#8212; an interactive, story-based online game which resulted in 3 new Dew flavors designed and developed virtually entirely by fans.

Tropicana, I [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Writing about the aftermath of the public outcry against Tropicana’s packaging redesign earlier this year, which ultimately led to the OJ cartons reverting back to the original art, I mentioned Mountain Dew&#8217;s &#8220;<a href="http://12seconds.tv/campaign/dewmocracy">Dewmocracy</a>&#8221; campaign &#8212; an interactive, story-based online game which resulted in 3 new Dew flavors designed and developed virtually entirely by fans.</p>
<p style="text-align: center;"><img src="http://popsop.ru/wp-content/uploads/dew_dewmocracy.jpg" alt="http://popsop.ru/wp-content/uploads/dew_dewmocracy.jpg" width="250" height="315" /></p>
<p style="text-align: left;">Tropicana, I suggested, was in a position <a href="http://social-creature.com/what-you-could-do-if-you-were-tropicana">to do something likewise as innovative with orange juice:</a></p>
<blockquote style="text-align: left;">
<p style="text-align: left;">Now that there’s a buzz about Tropicana’s openness to fan-feedback in general, and about its packaging design in particular, why not create a platform for people to submit their design ideas? How might Tropicana lovers re-envision what that OJ carton could look like given the chance? In fact, why pick just one new design? How about different winning carton designs printed in “limited editions”? Why not deliberately set out to discover and promote emerging artists, giving them their first break of mass exposure through orange juice cartons in grocery stores across the country? If it’s art, suddenly there’s a whole new reason for choosing one OJ brand over another. It’s not just about a “campaign,” it’s an opportunity to <a href="http://social-creature.com/create-culture">create culture</a>.</p>
</blockquote>
<p style="text-align: left;">Mountain Dew, it seems, has already been putting this exact idea to work, (of course). Similar to <a href="http://social-creature.com/fashion-flavors">Evian&#8217;s partnership with famed designers</a> like Christian Lacroix, Jean Paul Gaultier, and Paul Smith, Mountain Dew has rolled out the third installment of their limited edition artist bottles under the <a href="http://www.greenlabelart.com/">Green Label Art</a> series.</p>
<p style="text-align: center;"><img class="aligncenter" src="../wp-content/uploads/2009/11/dew.jpg" alt="http://social-creature.com/wp-content/uploads/2009/11/dew.jpg" width="500" height="546" /></p>
<p>With these aluminum canvases, Mountain Dew not only taps into the urban indie art culture by supporting artists Claw Money (NY), Jeff McMillan (LBC), Nathan Cabrera (LA), Pushead (SF), Stephen Bliss (NY), UPSO (Toledo!), and Evan Coburn (LA), it also moves the Pepsi beverage deeper into lifestyle brand territory. There is also more artwork to check out, as well as computer wallpapers from each artist to download on the Green Label Art site. Plus, I&#8217;ve seen these new bottles over the weekend, and they&#8217;re pretty damn cool-looking, for only slightly (less than a dollar) more than a regular soda bottle. Super smart.</p>



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		<title>Flawless Application</title>
		<link>http://social-creature.com/flawless-application</link>
		<comments>http://social-creature.com/flawless-application#comments</comments>
		<pubDate>Mon, 19 Oct 2009 18:00:22 +0000</pubDate>
		<dc:creator>jenks</dc:creator>
				<category><![CDATA[Interactive]]></category>
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		<guid isPermaLink="false">http://social-creature.com/?p=1867</guid>
		<description><![CDATA[
This is a terrific initiative by Estee Lauder, seamlessly combining live + digital.
From AdAge:

The venerable Estee Lauder cosmetics brand has found a seemingly natural way to connect with social media: offering free makeovers and photo shoots at its department-store cosmetics counters coast-to-coast to produce shots women can use for their online profiles.
The promotion, which kicks [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://adage.com/images/bin/image/esteelauder100709big.jpg?1254945070"><img class="aligncenter" src="http://adage.com/images/bin/image/esteelauder100709big.jpg?1254945070" alt="http://adage.com/images/bin/image/esteelauder100709big.jpg?1254945070" width="500" height="292" /></a></p>
<p style="text-align: left;">This is a terrific initiative by Estee Lauder, seamlessly combining live + digital.</p>
<p style="text-align: left;">From <a href="http://adage.com/article?article_id=139524">AdAge</a>:</p>
<blockquote>
<p style="text-align: left;">The venerable Estee Lauder cosmetics brand has found a seemingly natural way to connect with social media: offering free makeovers and photo shoots at its department-store cosmetics counters coast-to-coast to produce shots women can use for their online profiles.</p>
<p><a href="http://www.esteelauder.com/locator/store_events.tmpl">The promotion</a>, which kicks off Oct. 16 at Bloomingdale&#8217;s in New York and will extend initially to Macy&#8217;s, Saks and other Bloomingdale&#8217;s stores in Southern California, Miami and Chicago, also includes a giveaway of a 10-day supply of foundation.<br />
Defying convention in a prestige cosmetics industry that has buried consumers under piles of makeup totes and other &#8220;gifts with purchase&#8221; for decades, no purchase is required for these gifts. The gift that the brand hopes will keep on giving is that the profile photos include the Estee Lauder logo in the background, which, assuming they aren&#8217;t Photoshopped into oblivion, could give the brand lasting presence on Facebook beyond its own 27,000-member plus fan page. The promotion is being plugged on that page, as well as on Estee Lauder&#8217;s website, and the company is also using PR to spread the word.</p>
<p>With a target age of 35 to 55, Estee Lauder consumers aren&#8217;t necessarily prototypical social-media mavens. But the promotion has a dual strategy, said spokeswoman Tara Eisenberg: helping contemporize the brand for younger women while recognizing that somewhat older women have rapidly embraced social media, too.</p></blockquote>
<p style="text-align: left;">AdAge&#8217;s <a title="E-mail author: Kunur Patel" href="mailto:kpatel@adage.com">Kunur Patel</a> wrote about <a href="http://adage.com/article?article_id=139749">experiencing this campaign for herself</a> at the initial New York event:</p>
<blockquote>
<p style="text-align: center;"><img src="http://adage.com/images/bin/image/rightrail/kunur-before-101609.jpg" alt="Kunur before" /><br />
<img src="http://adage.com/images/bin/image/rightrail/kunur-after-101609.jpg" alt="Kunur after" width="255" height="341" /></p>
<p>The session started with snapping a &#8220;before&#8221; pic at the Estee Lauder cosmetics counter&#8217;s newly installed computer kiosk, which salespeople tell me will stay around even after the promotion ends. Sitting in front of the kiosk, a webcam grabbed a picture of the not-yet-glamorous me, and a staff makeup specialist started to test out a range of shades on a pixilated palette version of my face. But instead of waiting for the Photoshop-esque makeover, I opted to scoot right over for the real thing. I sat down with an artist who started by rubbing some creams and gels into my cheeks. She very sweetly informed me I could use some hydration, and Estee had just the thing for me.</p>
<p>Layers of foundation, liners, shadows and powders later, I emerged a new woman. While I had asked for a toned-down, professional look, my new plum pout had me feeling more like a mobile upload to Facebook on Saturday night. Freshly done up, I headed over to the brand&#8217;s photo-shoot station, where the face of Estee Lauder, model Hilary Rhoda, offered to teach me how to pose for the camera. My pink oxford paled in comparison to her magenta mini dress and stilettos, so I politely offered to brave the lights and photographer on my own. A couple of smiles and flashes later and I was ready to go.</p>
<p>Behind the scenes, a retoucher hid the blemishes the makeup artist couldn&#8217;t, and by the time I got back to the office, my before-and-after pics were waiting in my inbox.</p>
<p>While Estee&#8217;s social-media service could use more subtle dials to get at those looks between off-the-street and super-vamp, a makeover is a makeover. It was fun, and the whole experience was a lot more glamorous than my previous experience with the brand, which was a dull tube of mascara and neutral eyeshadow in my mom&#8217;s bathroom cabinet. Though a couple other women getting makeovers were older than me, a good number of the salespeople weren&#8217;t. They were young and made-up but classy &#8212; a lot different than the rainbow, slightly gothic Mac Cosmetics people I usually buy eyeshadow from.</p>
<p>So, am I going to post my made-over pic to my LinkedIn profile? I would, if I were a news anchor. But I&#8217;m sure my Facebook friends will get a kick out of it, and I&#8217;m betting the Estee and Bloomie&#8217;s branding in the background won&#8217;t be lost on them.</p></blockquote>



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		<title>Surrogate Advertising</title>
		<link>http://social-creature.com/surrogate-advertising</link>
		<comments>http://social-creature.com/surrogate-advertising#comments</comments>
		<pubDate>Wed, 09 Sep 2009 19:35:51 +0000</pubDate>
		<dc:creator>jenks</dc:creator>
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		<guid isPermaLink="false">http://social-creature.com/?p=1798</guid>
		<description><![CDATA[
Been meaning to post about this for a while, but been mad busy.
I&#8217;m super digging the ad campaign for the The Surrogates, due out September 25th. Based on the graphic novel of the same name by Robert Venditti, the world of the Surrogates is a future in which direct human interaction has all but ceased. [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://social-creature.com/wp-content/uploads/2009/09/3812283260_8bc237b0dc.jpg" alt="http://social-creature.com/wp-content/uploads/2009/09/3812283260_8bc237b0dc.jpg" width="500" height="505" /></p>
<p style="text-align: left;">Been meaning to post about this for a while, but been mad busy.</p>
<p style="text-align: left;">I&#8217;m super digging the ad campaign for the <a href="http://www.imdb.com/title/tt0986263/">The Surrogates</a>, due out September 25th. Based on the <a href="http://www.amazon.com/Surrogates-Graphic-Novels/dp/1891830872?tag=socialcreatur-20">graphic novel</a> of the same name by Robert Venditti, the world of the Surrogates is a future in which direct human interaction has all but ceased. Instead, people interact via surrogate androids, which they can design to manifest their most idealized form. If you&#8217;re balding you can have a surrogate with a full head of hair, f0r instance, or if you so desire, your surrogate could even be a different gender. It&#8217;s Second Life come to life: your perfect avatar, but in the flesh. Or ate least, flesh-like. These surrogate robots (which are owned much in the same way we own cars, with insurance and VIN numbers and whatnot) go out into the world to indulge in experiences without consequences, and through a sci-fi assortment of sensory inputs, their operators get to feel it all from the safety and privacy of their secluded homes. The movie stars Bruce Willis, but the ad campaign gives the star only a passing mention. Instead, the really clever thing about the Surrogates ads is how deftly they transpose the movie&#8217;s alternate reality into ours:</p>
<p style="text-align: center;"><img src="http://social-creature.com/wp-content/uploads/2009/09/surrogates-jeans1.jpg" border="0" alt="[surrogates-jeans1.jpg]" width="500" height="146" /></p>
<p style="text-align: left;">At first, glance, driving by, you think, from the poses of the models that the billboards they&#8217;re on are probably advertising some sort of industrial-themed new jeans brand or something. But after a few moments you begin to realize there&#8217;s something off here:</p>
<p style="text-align: center;"><img class="aligncenter" src="http://social-creature.com/wp-content/uploads/2009/09/surrogates-booots.jpg" border="0" alt="[surrogates-booots.jpg]" width="500" height="146" /></p>
<p style="text-align: center;"><img src="http://social-creature.com/wp-content/uploads/2009/09/surrogates-skirt.jpg" border="0" alt="[surrogates-skirt.jpg]" width="500" height="145" /></p>
<p style="text-align: left;">And the question the billboards keep asking starts to sink in:</p>
<p style="text-align: center;"><img class="size-full wp-image-12638 aligncenter" title="surrogates-jeans2" src="http://social-creature.com/wp-content/uploads/2009/09/surrogates-jeans2.jpg" alt="surrogates-jeans2" width="500" height="731" /></p>
<p style="text-align: left;">The ads succeed not by ADVERTISING the movie, but by projecting the very vision of the future portrayed in the movie &#8211;beautiful, doomed&#8211; seamlessly onto our daily reality.</p>
<p><center><object width="500" height="300"><param name="movie" value="http://www.youtube.com/v/Zl_h9RaL0es&#038;hl=en&#038;fs=1&#038;rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Zl_h9RaL0es&#038;hl=en&#038;fs=1&#038;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="300"></embed></object></center><br />
<span style="color: #ffffff;">.</span></p>



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		<title>Your Lifestyle Is An Alternate Reality Game</title>
		<link>http://social-creature.com/your-lifestyle-is-an-alternate-reality-game</link>
		<comments>http://social-creature.com/your-lifestyle-is-an-alternate-reality-game#comments</comments>
		<pubDate>Mon, 08 Jun 2009 19:43:16 +0000</pubDate>
		<dc:creator>jenks</dc:creator>
				<category><![CDATA[ARG]]></category>
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		<description><![CDATA[
I had already joined the Circus scene when, in early 2006, I was consulting at Wong Doody and heard about a clothing company client they were working with called Edoc Laundry. The clothes had an intriguing concept: there were secret codes in the garments, which, if deciphered, would reveal clues to a mystery story. The wearers of Edoc [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://social-creature.com/one-of-my-best-campaigns" target="_blank"><img class="aligncenter" src="http://farm1.static.flickr.com/145/410701165_750694a76d.jpg" alt="http://farm1.static.flickr.com/145/410701165_750694a76d.jpg" width="520" height="168" /></a></p>
<p>I had already joined the <a href="http://social-creature.com/circus-has-come">Circus<span style="color: #000000; text-decoration: none;"> </span></a><a href="http://social-creature.com/circus-has-come">scene</a> when, in early 2006, I was consulting at Wong Doody and heard about a clothing company client they were working with called <a href="http://www.edoclaundry.com/" target="_blank">Edoc Laundry</a>. The clothes had an intriguing concept: there were secret codes in the garments, which, if deciphered, would reveal clues to a mystery story. The wearers of Edoc Laundry clothing would thus become players in an &#8220;<a href="http://en.wikipedia.org/wiki/Alternate_reality_game" target="_blank">Alternate Reality Game</a>&#8221; &#8212; a new form of interactive entertainment that uses the real world as a platform for creating an ever-evolving narrative. Now, I had grown up in subculture, gone on to produce nightlife events and music festivals, and ultimately ended up in marketing. So the concept of a secret &#8220;code&#8221; embedded in clothes &#8212; of hidden meanings conveyed in the way people dressed &#8212; it all made perfect sense to me. This was already a game all of us in the modern world were playing. It was called <a href="http://en.wikipedia.org/wiki/Lifestyle" target="_blank">Lifestyle</a>.</p>
<p>A year later, in the Spring of 2007, I heard about <a href="http://social-creature.com/the-alternative-lifespan">an Alternate Reality Game that Trent Reznor was developing</a> for the release of the Nine Inch Nails album, &#8220;Year Zero.&#8221; In Wired&#8217;s December 2007 article on &#8220;<a href="http://www.wired.com/entertainment/music/magazine/16-01/ff_args" target="_blank">The New World of Immersive Games</a>,&#8221; Frank Rose wrote:</p>
<blockquote><p><span style="color: #333333;">Years earlier, Reznor had heard about a complex game played out over many months, both online and in the real world, in which millions of people across the planet had collectively solved a cascading series of puzzles, riddles, and treasure hunts that ultimately tied into the Steven Spielberg movie <em>AI: Artificial Intelligence</em>. Developed by Jordan Weisman, then a Microsoft exec, it was the first of what came to be called alternate reality games — ARGs for short. After leaving Redmond, Weisman founded a company called 42 Entertainment, which made ARGs for products ranging from Windows Vista to <em>Pirates of the Caribbean</em><em>:</em> <em>Dead Man&#8217;s Chest</em>. Reznor wanted to give his fans a taste of life in a massively dysfunctional theocratic police state, and he decided that a game involving millions of players worldwide would help him do that in a big way.</span></p>
<p><span style="color: #333333;">Reznor was stepping into a new kind of interactive fiction. These narratives unfold in fragments, in all sorts of media, from Web sites to phone calls to live events, and the audience pieces together the story from shards of information. The task is too complicated for any one person, but the Web enables a collective intelligence to emerge to assemble the pieces, solve the mysteries, and in the process, tell and retell the story online. The narrative is shaped — and ultimately owned — by the audience in ways that other forms of storytelling cannot match. No longer passive consumers, the players live out the story.<strong> </strong>Eight years ago, this kind of entertainment didn&#8217;t exist; now dozens of such games are launched every year, many of them attracting millions of followers on every continent.</span></p></blockquote>
<p style="text-align: left;">When I was in high school I started going to raves. This was way before anyone would say the words &#8220;social&#8221; and &#8220;media&#8221; next to one another, when us kids still did shit like go to the library, and AOL was the only way to instant message. But if you were, let&#8217;s say, looking for an underground party to dance at all night, where no one was gonna care if you weren&#8217;t 21, you could definitely find it online. In Boston, where I grew up, there was <a href="http://hyperreal.org/raves/ne/faq/" target="_blank">NE-Raves</a>, an online mailing list for electronic music events in the Northeast, originally hosted out of MIT. According to the &#8220;<a href="http://hyperreal.org/info/history.html" target="_blank">Cobbled-Together History of Hyperreal</a>,&#8221; as far back as 1992, NE-Raves was one of the very first rave email lists in the US, along with <a href="http://hyperreal.org/raves/sf/" target="_blank">SFraves</a> on the West Coast. By the time I got into the Rave <span style="text-decoration: line-through;">Scene</span> (ahem *ARG*), both of these regional lists, and others, had been subsumed into <a href="http://hyperreal.org/" target="_blank">hyperreal.org</a>. In fact, by that point there were actually various other newsgroups and listservs and websites and whatnot created by and for the rave community, but in a sense, all roads would lead back to Hyperreal, which had become a kind of online clearinghouse of information on &#8220;<a href="http://hyperreal.org/raves/" target="_blank">Rave Culture</a>, <a href="http://www.erowid.org/psychoactives/psychoactives.shtml" target="_blank">Chemistry</a>, and <a href="http://music.hyperreal.org/" target="_blank">Music</a>.&#8221; In ARG parlance, Hyperreal could be considered the &#8220;<a href="http://en.wikipedia.org/wiki/Alternate_reality_game#Unique_terminology" target="_blank">Rabbithole</a>&#8221; &#8212; the trailhead that marks the first website, contact, or puzzle that starts off the ARG. When Hyperreal first began, now almost two decades ago, as <a href="http://hyperreal.org/info/history.html" target="_blank">creator Mike Brown writes</a>:</p>
<blockquote><p>The majority of people with internet access back then were college students involved in computer-oriented studies, employees of well-funded technology companies like AT&amp;T, and a smattering of U.S. government and military agencies. Consumer-oriented services like Compuserve, Genie, Prodigy and AOL, as well as most dialup bbs &#8216;networks&#8217; were not on the internet, or had very limited gateways for mail and news that no one knew about. There was no spam, and since you weren&#8217;t interacting with a true cross-section of the general public, the entire net had a different character than it does today, socially.</p>
<p>So as the rave scene started to blow up nationwide, we&#8217;d tell each other online about the flyers we found and the records we bought and the parties we went to. You&#8217;d have people in the Midwest who were driving 9-12 hours to get to raves in New York and D.C., and to hang out with the friends we made through these online forums. A lot of information sharing was going on in this subculture&#8217;s subculture.</p></blockquote>
<p><a href="http://www.seanstewart.org/" target="_blank">Sean Stewart</a>, the award-winning science-fiction novelist and ARG writer, whose seminal work includes &#8220;<a href="http://en.wikipedia.org/wiki/Alternate_reality_game#The_Beast" target="_blank">The Beast</a>&#8221; (for <em>A.I.</em>), as well as the genre-defining &#8220;<a href="http://en.wikipedia.org/wiki/I_Love_Bees" target="_blank">I Love Bees</a>&#8221; and &#8220;<a href="http://www.argn.com/archive/000325last_call_poker_a_full_house.php" target="_blank">Last Call Poker</a>&#8221; games, <a href="http://www.hanasiana.com/archives/001117.html" target="_blank">describes ARG participants behaving in precisely this same way</a>:</p>
<blockquote><p>They are collective and talking and engaged, both with the project and with each other. They’re having a collective experience in which they literally bring different pieces, one to the next, swap them back and forth, gossip about them. They have an element of cocreation and a collaborative nature that doesn’t really have an analog that I’ve been able to think of in the arts, although it does in another place. This behavior—this sort of creative, collaborative, enthusiastic scavengering behavior—is something that we call by another name when we direct it, not to entertainment, but to the physical world. We call it science, as it’s been constructed since Newton and the Royal Society, and that’s worked out pretty well for us as a species.</p></blockquote>
<p>I would argue it has a direct analog in culture as well. The term &#8220;Alternate Reality Game,&#8221; after all, was never actually what the creators of The Beast used to describe what they were doing. It was a phrase that came from the players themselves, to refer to this idea of a self-styled world that proposed an alternative vision of reality hidden under the &#8220;mainstream&#8221; surface. In Tara Mcall&#8217;s book <a href="http://www.amazon.com/This-Not-Rave-Shadow-Subculture/dp/1560253959/?tag=socialcreatur-20" target="_blank">This Is Not A Rave</a> (&#8221;<a href="http://www.amazon.com/This-Not-Game-Alternate-Reality/dp/1411625951" target="_blank">This Is Not A Game</a>&#8221; anyone?) she writes about the way early ravers deliberately positioned themselves against the status quo and the mainstream club crowd:</p>
<blockquote><p><a href="http://www.amazon.com/This-Not-Rave-Shadow-Subculture/dp/1560253959/?tag=socialcreatur-20" target="_blank"> </a>They saw a need to maintain their scene&#8217;s underground status. To be part of an underground culture meant that you stood apart from the norm. It indicated that you belonged to a secret community. If you were part of the underground you were part of a chosen group. Set apart from the mainstream, these early ravers bonded with one another by exhibiting small signs such as specific articles of clothing that could be &#8220;read&#8221; by those in the know, signaling that they belonged.</p></blockquote>
<p>Signals embedded in attire, containing meaningful (cultural) codes decipherable by others in the know? Sounds pretty much like what Edoc Laundry had in mind. While the expression of identity &#8212; whether alternative or not &#8212; is a function of all lifestyle apparel, there are numerous other rave/ARG parallels that come to mind. For instance, back in the day the actual location of a party (especially if it was unpermitted) would be kept under wraps until the very last minute, with only an &#8220;info line&#8221; phone number disseminated. To find out where to go you&#8217;d have to call the number on the night of the event, and oftentimes the directions you&#8217;d get wouldn&#8217;t lead you directly to the location but to a designated &#8220;map point&#8221; where you&#8217;d either receive further instructions on where to go, or park your car and be shuttled to the event location. At the time all of this was done in order to avoid &#8220;outside&#8221; attention &#8212; after all, it&#8217;s harder for law enforcement to bust up a party if they don&#8217;t exactly know where it is &#8212; but now it&#8217;s par for the course in ARG &#8220;experience design.&#8221; From <a href="http://www.wired.com/entertainment/music/magazine/16-01/ff_args">Wired&#8217;s description</a> of the Year Zero ARG culmination:</p>
<blockquote><p><span style="color: #333333;">On April 13 [2007], all the players who had signed up at a subversive site called Open Source Resistance were invited to gather beneath a mural in Hollywood. Some of those who showed up were given cell phones and told to keep them on at all times. Five days later, the phones rang. The players were told to report to a parking lot, where they were loaded onto a ram-shackle bus with blacked-out windows.</span></p>
<p><span style="color: #333333;">The bus delivered them at twilight to what appeared to be an abandoned warehouse near some railroad tracks. Armed men patrolled the roof. The 50-odd players were led up a ramp and into a large, dark room where the leader of Open Source Resistance (actually an actor) gave a speech about the importance of making themselves heard. Then they were led through a maze of rooms and deposited in front of — a row of amps? </span></p>
<p><span style="color: #333333;">With the sudden crack of a drumbeat, Nine Inch Nails materialized onstage and broke into &#8220;The Beginning of the End,&#8221; a song they had never before played in the US. &#8220;This is the beginning,&#8221; Reznor intoned, as guitar chords strafed the room. He got out one, two, three, four more songs before the SWAT team arrived. Then, as flashing lights and flash bombs filled the room, men in riot gear stormed the stage. &#8220;Run for the bus!&#8221; someone yelled, and the players started sprinting. The bus sped them back to the parking lot and the cars that would take them safely home. But before they drove away, they were told they&#8217;d be contacted again.</span></p></blockquote>
<p>If you were a party kid in the 90&#8217;s, there&#8217;s no way that this doesn&#8217;t sound like an exaggerated version of something straight out of the old raver playbook, but I&#8217;m not suggesting that the ARG form takes its cues strictly from rave culture. Whereas in a deliberately produced ARG the key elements of the game&#8217;s narrative are painstakingly planned out and scripted, the narrative of any Lifestyle ARG becomes the evolving story that its own culture tells about itself. Hip Hop, for instance, originally defined the foundation of its culture (it&#8217;s &#8220;narrative&#8221;) through <a href="http://en.wikipedia.org/wiki/Hip_hop_culture">The Four Elements of Hip Hop</a>: MCing (rapping), <span class="mw-redirect">DJing</span>, graffiti, and <span class="mw-redirect">breakdancing</span> &#8211; though later there evolved as many as 9 elements, including beatboxing, hip hop fashion, and slang. Not every lifestyle necessarily outlines the elements of its narrative as explicitly, but every lifestyle indeed has them. Whether it&#8217;s a certain type of music, a fashion aesthetic, an ethos or set of values, specific kinds of community-reinforcing events and experiences, or a particular cultural mythology, these all become indelible components of any Lifestyle ARG &#8220;narrative.&#8221;</p>
<p>Having been the Marketing Director for a <a href="http://social-creature.com/a-magical-video-ad-venture">Lifestyle-driven music festival</a> over the past three years, I&#8217;ve thought about Alternate Reality Games in this framework for a while, but the idea resurfaced when I heard about the recent tumult caused by the True Blood campaign. Originally developed <a href="http://social-creature.com/once-bitten…">last year</a> by<a href="http://www.campfirenyc.com/" target="_blank"> Campfire Agency</a> to promote the premiere of HBO&#8217;s True Blood series, the ARG, which <a href="http://www.campfirenyc.com/2009/04/25/campfire-wins-best-integrated-campaign-at-adtech/" target="_blank">won ad:tech&#8217;s Best Integrated Campaign award</a> for 2008, hinges on the same premise as the show &#8212; that Vampires are real, and thanks to the development of a synthetic blood beverage they are now finally able to ascend from the &#8220;underground,&#8221; as it were, and become functioning members of society, albeit still a uniquely particular <em>minority</em> within society, with their own &#8220;Alternative Lifestyle.&#8221; Initially, a network of online destinations had emerged addressing the various inevitabilities of True Blood&#8217;s parallel universe. For instance, there&#8217;s the Human/Vampire dating site, <a href="http://www.lovebitten.net/">Lovebitten</a>, there&#8217;s the <a href="http://americanvampireleague.com">American Vampire League</a> advocacy group (&#8221;Because Vampires were people too&#8221;), and there&#8217;s also <a href="http://bloodcopy.com/">Blood Copy</a>: &#8220;Once a human&#8217;s attempt to understand the vampire phenomenon, now the leading source for vampire news (and proud member of The Gawker Media Network).&#8221; It&#8217;s that parenthetical which has generated quite a brouhaha.</p>
<p>From Business Insider&#8217;s &#8220;<a href="http://www.businessinsider.com/how-gawker-tricked-us-into-reporting-fake-news-2009-5">How HBO And Gawker Tricked Us Into Reporting An Ad Campaign As News</a>&#8221; post:</p>
<blockquote><p>Yesterday morning, we reported that Gawker Media had acquired a blog called BloodCopy. This &#8220;news&#8221; turned out to be false, part of a viral ad campaign for an HBO show called &#8220;True Blood.&#8221;</p>
<p>We apologize for the error.  We&#8217;d also like to explain how it happened, because we imagine others came to the same conclusion we did.  We also think that HBO, Gawker, and the marketing agency crossed a line, and we&#8217;re not surprised that they are now withdrawing parts of the campaign.</p>
<p>First, we received an email from a marketing firm announcing that &#8220;BloodCopy has joined the Gawker Media Network.&#8221;  The email was an invitation to a party to celebrate this event.  </p>
<p>Here&#8217;s the email:</p>
<p><img src="http://www.businessinsider.com/%7E%7E/f?id=4a1950f914b9b9bb00762903" border="0" alt="" width="501" height="571" /></p></blockquote>
<p>At the time, the front page of Bloodcopy.com read:</p>
<blockquote><p>Last week Gawker Media realized they simply could not <em>live </em>(so to speak) without having BloodCopy.com on their roster of websites. As of next week, we will officially be under the Gawker umbrella, joining sites such as Gakwer, Gizmodo, Kotaku, Jalopnik, Lifehacker, Deadspin, Jezebel and io9. Hope they can handle us.</p>
<p>I&#8217;ve said it before, and I&#8217;ll say it again, there are more things about vampires than are dreamt of in your philosophy. But I know a lot of them. And I&#8217;m finding out about more. And I&#8217;m willing to share with the class. So stick to BloodCopy &#8211; and Gawker &#8211; and we&#8217;ll bring you all the news that&#8217;s fit to print (and some that&#8217;s not) about vampires.</p></blockquote>
<p>There has been discussion in the fallout, of<span class="status-body"><span class="entry-content"> Gawker&#8217;s advertising department &#8220;<a href="http://twitter.com/rachelsklar/status/1903449089">Undermin[ing] the credibility of Gawker Editorial to promote an ad campaign</a>,&#8221; and while, by that same token, I think there hasn&#8217;t been quite as much discussion on the subject of reporters <em>actually</em> c<em>hecking facts before simply rehashing press releases</em>&#8230;. I&#8217;ll leave that particular debate to the journalists. What&#8217;s interesting to me in this whole situation is that despite Blood Copy&#8217;s open proclamation that it is A BLOG ABOUT VAMPIRES, the <em>idea</em> that Gawker Media would have bought it, seemed, somehow&#8230;.. <em>plausible enough </em>to publish! </span></span></p>
<p><span class="status-body"><span class="entry-content">Why?</span></span></p>
<p><span class="status-body"><span class="entry-content">Well, consider the other properties under the <a href="http://en.wikipedia.org/wiki/Gawker_Media#List_of_Gawker_Media_weblogs">Gawker Media</a> umbrella:<br />
</span></span></p>
<ul>
<li><a title="Gawker.com" href="http://en.wikipedia.org/wiki/Gawker.com">Gawker.com</a> &#8211; New York City media and gossip</li>
<li><a title="Gizmodo" href="http://en.wikipedia.org/wiki/Gizmodo">Gizmodo</a> &#8211; Gadgets and technology</li>
<li><a title="Kotaku" href="http://en.wikipedia.org/wiki/Kotaku">Kotaku</a> &#8211; Video games</li>
<li><a title="Jalopnik" href="http://en.wikipedia.org/wiki/Jalopnik">Jalopnik</a> &#8211; Cars and automotive culture</li>
<li><a title="Lifehacker.com" href="http://en.wikipedia.org/wiki/Lifehacker.com">Lifehacker</a> &#8211; <span class="mw-redirect">Lifehacks</span>, productivity, tips, tricks, downloads</li>
<li><a title="Deadspin" href="http://en.wikipedia.org/wiki/Deadspin">Deadspin</a> &#8211; Sports</li>
<li><a title="Jezebel (website)" href="http://en.wikipedia.org/wiki/Jezebel_%28website%29">Jezebel</a> &#8211; Celebrity, Sex, Fashion for women</li>
<li><a title="Io9" href="http://en.wikipedia.org/wiki/Io9">io9</a> &#8211; Science fiction</li>
<li><a class="new" title="Gawker Artists (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Gawker_Artists&amp;action=edit&amp;redlink=1">Gawker Artists</a> &#8211; Contemporary/Rising Art Registry</li>
</ul>
<p style="text-align: left;">Essentially, Gawker owns a network of <em>Lifestyle</em> Blogs. If, let&#8217;s say, Vampires <em>were real </em>(which <a href="http://io9.com/5271559/vampires-are-not-real-and-blood-copy-is-not-a-real-blog">they&#8217;re not</a>) but if they were, and there was a news blog for that <em>Lifestyle</em>&#8230; it&#8217;s completely plausible Gawker would, indeed, buy it. Playing with the idea of superimposing True Blood&#8217;s reality onto <em>actual</em> reality has been a goal of the ARG all along. Last year it was about how reality might look if a new synthetic-blood beverage brand had, in fact, just been introduced to the market:</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/codispodi/2841072243/" target="_blank"><img class="aligncenter" src="http://farm4.static.flickr.com/3048/2841072243_9267378340.jpg?v=0" alt="True Blood Ad Campaign by Codispodi." width="500" height="356" /></a></p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/codispodi/2841907748/in/photostream/" target="_blank"><img class="aligncenter" src="http://farm4.static.flickr.com/3063/2841907748_9eff953b1d.jpg?v=0" alt="True Blood Ad Campaign by Codispodi." width="500" height="244" /></a></p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/codispodi/2841907318/" target="_blank"><img class="aligncenter" src="http://farm4.static.flickr.com/3146/2841907318_4a9ba8feb4.jpg?v=0" alt="True Blood Ad Campaign by Codispodi." width="500" height="297" /></a></p>
<p style="text-align: left; ">This time around, it&#8217;s about what reality might look like if the Vampire <em>Lifestyle</em> indeed became, as Blood Copy <a href="http://bloodcopy.com/about/">proposes</a>, &#8220;a more visible and influential part of the mainstream:&#8221;</p>
<p style="text-align: center;"><img title="tbmonster" src="http://social-creature.com/wp-content/uploads/2009/06/tbmonster.jpg" alt="tbmonster" width="250" height="209" /><img title="tbmini" src="http://social-creature.com/wp-content/uploads/2009/06/tbmini.jpg" alt="tbmini" width="250" height="209" /></p>
<p style="text-align: center;"><img title="tbharley" src="http://social-creature.com/wp-content/uploads/2009/06/tbharley.jpg" alt="tbharley" width="250" height="208" /> <img title="tbecko" src="http://social-creature.com/wp-content/uploads/2009/06/tbecko.jpg" alt="tbecko" width="250" height="208" /></p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.hbo.com/trueblood/images/homepage/geico_728x90.jpg" alt="http://www.hbo.com/trueblood/images/homepage/geico_728x90.jpg" width="502" height="61" /></p>
<p style="text-align: left;">In the era of the <a href="http://social-creature.com/the-end-of-counterculture">Long Tail</a> we have an ever-expanding array of choices for defining our identities, and brands now play an integral part in expressing these definitions. We may not all necessarily consider ourselves to be members of an alternative subculture, but we are all aware of making deliberate &#8220;Lifestyle&#8221; choices in how we dress, what we drive, the music we listen to, what we do for fun, and on and on. Even between relatively mainstream choices there are always conscious decisions being made. Whether we&#8217;re buying American Apparel or American Eagle, the choice of one vs the other is not accidental. By deliberately making these different Lifestyle choices we are all defining own particular realities &#8212; we are ALL participating in a Lifestyle ARG. </p>



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