Since November I have been a partner, with long-time friend, Katie Kay Mead, in a retail endeavor called, Gather. Gather is a fashion incbuator of sorts, scouting and developing the best and brightest indie design talent into viable forces within the vocabulary of L.A. fashion. The boutique / consultancy has received accolades from LA Weekly as a proponent of the “slow fashion” movement, and been named one of the city’s “top mom and pop shops” by Racked LA. Katie, who has previously helped guide Skingraft Designs to success, and launched a fan-sourced merch project with Amanda Palmer, heads up scouting L.A.’s fresh fashion talent and selecting the most unique pieces. Meanwhile, I take on the digital strategy side of things. And on that note, I’m very excited to announce the launch of a new digital product from the boutique: The_Gather email, a curated missive of hyper-local fashion.
Since 2010, Gather has scoured the depths of Los Angeles to find the city’s best designers and unique products. Today we are excited to bring Gather to you!You are among the first to receive our brand new, curated fashion-gram — The_Gather — a hand-selected sampler featuring the latest items added to the store. So browse, purchase, and support your local designers —without dealing with L.A. traffic.
As always, thank you for supporting independent fashion!
yesterday a new client pointed me in the direction of reverbnation.com, and while i don’t usually write about websites, this is different–i can’t even help it. launched just under a year ago, “ReverbNation.com is a Music 2.0 company that is responding to the changing music business paradigm.” except, when they say it, this isn’t just nonsense hippie talk. they mean it:
We believe:
• Nothing is more important to Artists than the relationship with their Fans….We call the total value of these relationships an artist’s Band Equity™, and it is our mission to help artists maximize this.
• Active Fans are the best promoters of music on the web. Fan attention has become fragmented across the web in a way that mass marketing no longer makes financial sense (see the demise of radio, music TV). Today is the age of social networks. Artists cannot be everywhere they need to be at once, so they need to focus on activating their most rabid fans to promote them in every corner of the web.
• A Music Community is more valuable if includes all of the members of the community. We believe that fans, labels, venues, and other folks all deserve a voice in the community if it is going to be representative of the entire music ecosystem. At ReverbNation, we invite all members of the community to take part.
at first glance you notice a slick design, and an interface that makes, as the client said, myspace look like fisher price. but 10 seconds later the extent of the sophistication going on here begins to dawn, and as you continue to discover what reverbnation is actually set up to do, you understand that this is way beyond just another community site, this is an incredibly powerful broadcast tool. one developed with an impressive understanding that the new channel is now a fragmented channel. this, by the way, does not mean it’s a broken channel, but rather it is a new kind of channel. one that broadcasts like a prism rather than a laser beam, and exists, as the reverbnation mission statement points out, “everywhere at once,” rather than being confined to any one particular medium.
if you are a musician, or if you are responsible for developing the strategy for how brands spend their advertising money, you really ought to check what reverbation is doing, as it is a model for how to approach the business of message dissemination in the future–and by that, i mean now:
ReverbNation provides innovative marketing solutions that musicians need to compete, cooperate, and differentiate in an increasingly noisy online environment. Unlike typical “closed” communities, artists use ReverbNation as their home base for approaching marketing and promotion across the Internet as a whole — be it via social networks, blogs, or the artist’s homepage. Tools like TunePaks, FanReach, and Widgets give the artist the power to spread their music and information virtually anywhere. Real-time stats then provide a 360-degree view of how the music is spreading, who is listening, and which fans are actually passing it on to their friends and posting it on their pages.
the most impressive offering for artists through reverbnation, isn’t even the array of features, but the way all the tools are enhanced through a seamless integration into the rest of the social media world. a strategy that can be summed up in one word: widgets.
here’s an example of a widget in action on a facebook profile:
in one slick little box you get:
the band’s upcoming show schedule–which is incredibly easy to create since reverbnation also has venue profiles, allowing you to add ten shows in about 2 minutes.
direct links to buy tickets to upcoming shows
an email list signup form– reverbnation’s free FanReach email service allows artists to create targeted messages to fans based on age, gender, and location which is more sophisticated than the offerings of many email list service providers, and their service also lets you include music and a show schedule automatically in every email.
the widget even has a freakin “Also join Street Team” option for people signing up!
to get all these features before you would have had to go running around to a bunch of different service providers, and then work to continually integrate all the features individually into every online location where your band had a presence–and that’s all resting on the assumption that all those features were compatible with each other, and most importantly, that a bunch of musicians had the necessary marketing acumen to even understand all the features they needed in the first place.
of course, it doesn’t stop there, this widget slices and dices and plays music too. here’s another example from one of the glitch mob’s member’s profile:
it doesn’t just let you embed a playlist, it lets you create portable online music player! this means that folks don’t HAVE to stay on your profile page to listen to your music. they can be doing anything else on the internet and still listening to your serenade.
the fragmented channel, remember? it’s everywhere all at once.
there are sooo many more features that reverbnation offers that to even get a grasp on all of them would take me the rest of the day, and then i’d have to spend more time tomorrow writing about them, but i should think you get the idea at this point.
i can imagine part of the hindrance in reverbnation’s adoption is the sheer complexity, and wide array of their offerings. it’s been confused for a myspace competitor, but in reality that is a complete misconstruction of what it looks like reverbnation is setting out to do. during the many company-wide conference calls that took place in the process of House of Blues’ acquisition by LiveNation, michael rapino, livenation’s CEO, continually stressed the importance of the consumer relationship to the future of the concert promotion industry–about which, as the largest concert promoter in the world, livenation has a right to claim to know a thing or two. (if “reverbnation” picked its name in complete ignorance of “livenation” i would be tremendously surprised).
the big difference, of course is that livenation owns the venues. but in reverbnation’s case, they are setting up to own a channel. one that is deftly suited to broadcast to a fragmented audience. and if you were paying attention then you’ve also realized that it is a model for the future of message-distribution itself, also known as advertising. connecting the needs of artist, fan, and venue into a symbiotic “ecosystem” is the same as connecting the consumer, the brand, and the “venue” for a brand experience into one constant feedback loop.
the do lab’s hope flower, 2006
photo by: Natalia Valik
it’s the middle of summer. this means i’ve been spending time lately putting together the next issue of the Do Lab Artist Network. it started in the winter, when a ton of the producers we work with at the do were making noise about the new noise they were making, so i got the idea to put together an email from the dolab covering the latest moves happening in the music in our music-driven scene. i realized even then that if we were to do this on a quarterly basis, we could time the spring issue to coincide perfectly with the peak of promotions for lightning in a bottle, the do’s music festival. it just so happened that there were a bunch of new videos (music and doc-stylie) coming out of our community at that time, so the spring issue was dedicated to this multimedia explosion. with LIB over, and my move to a freelance lifestyle giving me insomnia, i started sharing work space with skin.graft designs in an effort to curb the sensation that my home was my office, hoping this would get me back to sleeping normally. it’s no surprise then that summer is going to be the do lab artist network “vogue” issue with a focus on fashion designers/photographers.
as always any do lab project inevitably becomes more than just the sum of its parts. (the do motto is “go big” after all). a great part of the reason that i cherish what i get to do with the do is that at its most profound, my ideas and projects develop into all sorts of insights on everything from branding, to campaign strategy, to business organization, the artist network publication is now no exception.
for the past seven years the do has been producing events, and in the past couple of years is when the scale of these productions has begun to grow exponentially. we now count such companies as redbull, scion, lexus, and the coachella music festival among our portfolio of clients (and before the fall issue of the artist network comes out we will have added summer sonic festival in japan, electric picnic in ireland, virgin festival in baltimore, and that’s all i can keep track of so far). on top of this we are still also producing our own events. we had our biggest creation ever (LIB) go down just a couple of months ago. creating events for our community is what the dolab was doing before any big corporate brands ever knew our name, and it’s still where our heart is and always will be.
what we do isn’t just about entertainment. it’s about taking people’s breath away. people come to our events to have visions, make discoveries, get inspired, fall in love, (among other things you don’t mention in polite company). we design super dynamic, interactive environments, and our creations move people. it’s hard to describe what it’s like to see people ride up to the giant hope flower, and look up at this insanity that was pulled out of the ether of magic and heavy machinery, speechless, tears streaming uncontrollably down their faces.
then a funny thing happens when you are the consistent purveyor of epic, life-changing, reality-bending experiences… you end up developing a very dedicated and suuper engaged community.
people not only keep coming back to event after event, but people spend the time in between telling their friends about it, or talking to the new friends they made there about it. people become interested not just in participating in the experience, but in actually being a part of the creation process itself. our events run on an army of volunteers, and everything we build is the result of a kaleidoscope of collaboration. the fact that an event production crew said “sure, let’s do it,” when i suggested we start an arts publication is testament to this collaborative spirit.
(…. and thank god that segue brings us back to the point–i was getting so far into back-story exposition there, i was kind of getting worried about how i’d be able to suavely transition us back to the action. did you notice?)
in the process of brand development there are elements that are the well-established usual suspects. experience and design are crucial, “content is king,” and community is…. well, you know. but there is such a vital element that is so often neglected.
culture.
in all the time i worked at house of blues, the only kind of communications we ever sent out to our huge database of avid music fans were emails bugging them to buy tickets. there’s a never-ending stream of popular musicians touring through the clubs at any given moment, and yet the idea of leveraging these relationships with culture creators into, say, a house of blues publication, that could, for instance, offer its readers exclusive interviews with the artists, conducted over drinks after soundcheck…. would have been considered ridiculous. instead it was all just emails about show pre-sales and desperate reminders. cuz what would a concert promotion company get out of becoming a publisher, right? (you know… just thinking about the out of control drinks at the house of blues restaurant–a chocolate vodka concoction that sips like an alcoholic tiramisu, margaritas that are so whipped you’ll feel like any other margarita is cheating on you thereafter–i’d be down to read an interview even with the bartenders.)
anyway…something really strange and amazing happened to the open rates on do lab emails that we were sending out leading up to our music festival. they kept getting better with each one! which is unheard of in the land of event reminder emails. the difference between the kind of “reminders” that the do sends vs. house of blues–or, i suppose, really any other major concert promoter–is that we make sure to approach each communication with our community as not just another opportunity to send a banner ad into their inbox, but as culture creation. that is, a transmission of the aesthetics, sound, news, and values of the community.
not like hiring the words “culture” and “marketing” as a team to model your brand’s latest collection is all that new. in fact, no less a sage than faith popcorn has already hailed “culture as the new medium,” pointing out that in the future (and by that i mean, you know… the present) brands need to find ways to “embed” themselves within culture to stay relevant and competitive, and that considering a “culture plan” is just as important as a “media plan.” culture marketing, however, depends on the process of co-opting existing culture. and hey, i’m not knockin’ that. the hippies, hipsters, and hiphop-sters are all equally entitled to free redbull, and brand logos on their flyers. it’s all love, baby, fo sho. but i’m not talking about “embedding” your brand into culture here. (most “sponsorship” at this point has devolved into essentially nothing more than just getting a new place to put a billboard.) this post is called “create culture.”
it’s about brands being platforms of cultural expression. in the ballyhooed (what the hell kind of word is ballyhoo?) future where “brands are the new networks, and advertising agencies are like Hollywood producers” you can think of culture as… cable. mtv, in fact, is THE perfect example of a brand creating culture. (in case you didn’t really think i meant that the concept should be applied literally, you’re wrong.)
ok, but not every brand is mtv or house of blues or even the do lab for that matter, that has cultural content literally walking through its doors, right? and by the same token, not all cultural content is created equally relevant to your particular community (though music is almost always a good place to start). either way, it’s not necessarily about brands needing to create their own proprietary cultural content (we’ve totally got enough of that already, thanks). but perhaps partnering with culture creators to license their stuff would be a direction to consider. after all, the do lab artist network is not us stroking our own egos on our decor and lighting designs, it’s about the many varied cultural creators relevant to our community.
culture not only facilitates communication within a community–it is a medium for expression and communication at its core, after all–but it’s a way to build brand value! think of it like the advanced level you get to in the game after you beat the koopa at the end of the “creating community” level. and this level involves giving something back.
LIB07 went off with nary a hitch, and wild success a week ago…finally! i liken the process of working on a music festival to going through labor with 20+ people for 5 months, and when the baby’s delivered it graduates, and moves off to college.
so we ushered LIB off, and in the aftermath, as per usual, i got insanely sick. full on can’t-get-out-of-bed sick, the ground moves when i get up sick, my sinuses are on a rampage sick, there’s a symphony in my lungs sick, etc…. this generally happens after every big production. back when i was managing the circus, we would all get sick after big performances, as if on cue. maybe it’s a matter of immunity being the first to get dumped overboard once the momentum throws a mutiny, or maybe it’s a matter of the celebratory champagne bottles that get passed around the whole crew at the end of the weekend. either way…. it’s been like that for the past week, and i am finally now starting to head in the direction of health once again.
there is a LOT of new news coming up in the next couple of weeks. changes are afoot, and on their heels are a some new projects that i’m gonna be wrapping my head around–and hopefully, a few of them are going to be MY projects, which should also be an exciting change.
– – –
until THEN, however…. i wanted to make a belated little mention here about…
the Spring 2007 Do LaBAritst Network email that we put out just one day before the festival doors opened. in the ensuing madness i didn’t have a chance to post anything about it here before, but it’s something i’m tremendously proud of, and keep getting prouder of with each issue. (this is the second. the first one came out in Winter 07). we put out this online arts publication showcasing the best of the creativity emerging from the Do Lab’s community on a quarterly basis and i’m very happy to be able to report that as the Do LaB’s email list keeps growing (now, a full 30% larger than it was back when we did the first issue of the AN, just 4 months ago), our open and click-thru rates get higher and higher. the Spring AN email, featuring some kick-ass videos, had the highest open & click thru rates of any of our emails, with almost 3 times as many people actually checking it out as did the first one).
and furthering the community- generated direction that this project is heading, the design for this issue of the AN was created by the winner of the LIB Poster Contest, Albertico Acosta. having different graphic artists within the community participate in creating the AN is definitely something i’d like to continue. albertico’s winning poster entry (chosen by the community’s vote):